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 RP Death Battles

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Ink

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PostSubject: RP Death Battles   Tue Jul 01, 2014 1:36 am

[REDACTED IN FAVOR OF MORE UP-TO-DATE PROFILE]


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PostSubject: Re: RP Death Battles   Tue Jul 01, 2014 11:55 am


K: The pint-sized pickpocket with the fleetest feet.

K
-No Known Weaponry
For the purposes of this profile, we're going to be covering K as she appears in Season 1 of Wishful Thinking.

K is an orphan, abandoned on the streets of Hasteriver Town when she was just two years old.  She effectively raised herself on the streets, learning how to speak by simply watching others.  She learned to read by spying on school sessions, and has honed a survival instinct based on an early life of avoiding the local orphanage to stay out on the streets.

What?  She traded up a warm bed and hot food to go live on the STREET? How dumb IS this broad?

Thaaat's a point to bring up.  K...is not very bright.  She has no technical formal education, and what she does know, she learned simply by watching other people.  But staying away from that orphanage was probably the most important thing she's ever done.  The house mother, there, had a quiet reputation of mistreating the children.  They'd sleep on rock hard mats and eat cold meals.  K has arguably carved out an ideal orphan living by just staying out in the streets, by herself.  She has an entire alley of stolen necessities and trinkets, including a fairly soft bed-type setting.  She's stolen nearly every meal she's ever had, and is the picture of health, believe it or not.

That's for sure.  And all that running away from people trying to put her in the lockup has led to one irrefutable fact.  This chick can RUN.

Yes, K is incredibly fast, having even acquired the official title as fastest character in the Wishful Thinking universe.  In fact, she has an estimated top speed of nearly 70 miles per hour, in short bursts.  Breaking that down, it has been estimated that a human being of average height, weight, and build would need to run at LEAST 45 to 67 miles per hour in order to run across the surface of water.  K is significantly below the average height, weight, and build.  With that in mind we can make the assumption that K is perfectly capable of treading water on foot for shorts amounts of time.  And she can run at speeds of near 40 miles per hour without tiring out.  Not only that, but she's been shown as capable of moving essentially any portion of her body at this velocity.

That is one beast of an impact hit.  She's so fast and so tiny that you might not see anything but a blur if she passes you.  And if she hits you, you might as well roll over into your grave right on the spot.

Well, yes and no.  K's most devastating trick is a powerful tackle at top speed.  Anything less and she'd risk breaking one of her own bones on impact.  Which brings us to another subject.  K...is very small.

Small?  She's straight up PUNY!  She's 5'2" and built like a toothpick.  But speaking of pointy things, I'd advise keeping AWAY from those mitts of hers.

Tucked in K's fingertips are razor sharp claws, tough enough to sheer flesh off with ease.  She is also stronger than her appearance would suggest.

Probably from having to lug around so much loot for 14 years.

Combined with her speed, these create K's signature attack, the Feline Frenzy.  K pounces her target and moves her arms so fast that all you see is a blur of arms and streaks of flying blood.

It's too bad that's her only move worth mentioning.

Not at all.  While K has no formal instruction in the art of fighting, she is fairly clever.  She's been known to pull off something she learned in the alleys of Hasteriver, which she calls "The Ricochet Technique".  A trick she learned to apply to fighting after instruction from Lassy, K uses her speed and agility to rebound between nearby points in her vicinity and strike anything in the middle in a barrage of quick tackles.  Also, K's tail is immensely strong.  So much so, in fact, that she can support all of her weight on it.

So are we gonna address the elephant in the room, yet, so we don't get a ton of questions asking why this chick has claws and a tail?

Right. K is a Zuman; a unique race of hybrid human-animal beings, technically qualifying as monsters.  K, specifically, is a Cat Zuman.  This is the secret behind her tail, claws-

And those big ears she hides under her hat! I mean look at 'em! Awww, so cute. I just wanna pet her.

I wouldn't advise that.  K absolutely hates for people to touch her ears or grab her tail.  It provokes an instinctual violent reaction, which is so rapid it's nearly impossible to escape.  Her Zuman heritage has also contributed to K's heightened senses.  All five of her senses are uniquely enhanced, contributing to her balance and awareness, incredibly.  K is nearly impossible to sneak up on.

You wanna know what else is impossible?  Sating this chick's appetite.  K is pretty much always hungry.  She eats so much, you'd swear she had a portal in her stomach that kept the food from filling her up.

Actually, that's exactly the case.  When K was twelve, she stole from a wizard, strolling through town, and as punishment, he cursed her with an unending appetite.

Really?

No.  Don't be ridiculous.  K's metabolism just burns incredibly fast.  It makes her a quick healer, and nearly immune to the effects of alcohol, but it also makes her appetite enormous.

In any case, she loves food so much that if she goes without it for long enough, she'll practically screw over physics to get it.

Yes, when K is "On E", she has a tendency of defying her own limits.

Speaking of limits, did we mention she can't swim?

K has spent literally all of her life in Hasteriver up until the starting point of her adventure.  Hasteriver is landlocked, with no large bodies of water nearby.  As such, she never learned to swim.

And that's just the beginning.  She's also got the attention span of a gnat.  She's distracted so easy, she might as well be part squirrel, instead of cat.

K also has an incredibly short temper and a very broad number of triggers.  She tends to explode into fits of rage at things that are otherwise incredibly small.  Given that her fighting style is already very wild and loose, however, it hardly hinders her at all.  In fact, it usually gets her to actually focus on what she's doing.

She is also very opportunistic, and will strike at the first chance available.  Although this can sometimes be chalked up to hastiness or rashness.

She's not a ranged fighter in the least.  In fact, the extent of her ranged abilities is...throwing gold coins at people...

...What?

The point is that K is a close-range fighter, and if given the chance to take advantage of her speed, she can be a truly deadly adversary.


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PostSubject: Re: RP Death Battles   Tue Jul 01, 2014 6:53 pm

Really the idea of this thread was just to make profiles for RP characters, Death Battle style (minus the math and science, because who has time for that?) And if we wanted, we could use them to compare characters and whatnot, just for laughs.
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PostSubject: Re: RP Death Battles   Wed Jul 02, 2014 10:25 pm


Kirei Katsugiya: One of the deadliest freelancers in the world.

Kirei
-Carries a vast arsenal of weapons, mainly firearms.
-A deadly sorcerer and master of traps.

For consistency's sake, this iteration of Kirei will be the one featured in Season 1 of Wishful Thinking.

Kirei Katsugiya was born as the youngest child in a family of magi. He grew up happy, learning his father's "Shadow" magecraft until he was six years old. That all changed the day he found said father torturing his sister with his powers, in an effort to make her a stronger mage. Naturally, being a devoted little brother, he didn't take kindly to this, and promptly shot his father in the head with a derringer the family kept for self-defense. Unfortunately, it wasn't soon enough to save his sister's mind, but he and his mother kept her around, hoping to bring her back.

That obviously didn't turn out too good; he later had to kill his sister when she went nuts and killed their mom. Then, this badass turns around and decides to become a mercenary and killer-for-hire before he even hits puberty!

Indeed. Kirei became a mercenary at twelve, and quickly gained a reputation as someone who was willing to use any and all means to kill their target. He learned from multiple teachers, picking up gunnery and weapon skills from anyone who was willing to give him pointers, and then reverse-engineering the rest of his skills from his opponents or allies. This cobbled-together approach caused him some problems in his early years, but by the time he hit eighteen, he had mostly formed a style perfect for him. He later married a Norn researcher by the name of Kurome Tohsaka, but, surprise surprise, had to kill her too when one of her research artifacts went out of control.

Seriously, bad luck seems to follow this guy everywhere. Like a lost puppy, but instead of being something cuddly and cute, it kills your family and leaves you alone forever.

Er, quite. Despite that, Kirei rose above that, and so far seems to have taken back control of his life. His strong moral code, only taking jobs that will allow him to save more people than he kills, has prevented him from becoming a monster, and his stronger will has made him into a fierce fighter and able companion for his few friends.

But enough about that, let's get to the good stuff!

Kirei is primarily a killer for hire, despite his ideals. As such, his primary fighting style is essentially "kill the enemy as fast as possible, as many ways as possible". And it works. He can fight hand-to-hand or with a knife effectively, but both are functional rather than effective, and he prefers to stay away from close-range combat if he can.

He tends to use a lot of magic, which I'd normally call prissy, but he kicks so much ass with it that I really can't.

His main magic can be split into three types. He can use magic to modify his bullets so that they do odd or improbable things. The most common one is causing them to ricochet  on a ballistic trajectory, but he can also do things like bend the path of the shots or have them keep flying straight even if they're broken, sliced, or deflected.

What! That's like somebody took Robocop, the guys from Wanted, and god only knows what, shoved 'em in a blender and hit frappe!

Oh, you haven't seen anything yet. He also managed to reverse-engineer his father's "Shadow" Origin, turning it into the toxic spell known as Hellsmoke. Hellsmoke can be used to enhance his knife or bullets, slowly killing anyone his weapons hit. Only somebody with another "Shadow" Origin or a specific protective spell from Kirei is immune to it.

He can also use it as a smokescreen, which is great, 'cause it's just as likely to kill his allies as it is his enemies unless he gave them the protective spell first.

However, arguably his greatest technique is his Reinforcement. A form of High Thaumaturgy, Reinforcement increases the qualities of something to their absolute limits.

So, like, he could make ice cream taste sweeter, or make alcohol get you drunk faster?

...Uh, technically yes, but-

Man, screw this! I gotta learn me this reinforcement stuff, right now!

Dude! It doesn't work that way. To use Reinforcement, a person has to be intimately familiar with what they're enhancing. If they aren't, they'll just destroy it. That's why it only works really well in the person's own body.

...Damn it. So, what does it do, then?

In simple terms, it makes him incredibly strong. With a simple two word aria, Kirei can triple his speed, strength, or resistance to damage (Enforce: Accel, Striker, or Brace, respectively). By adding Double or Triple to that chant, he can double or triple how strong the increase is. By balancing his Reinforcement types, he's a legitimate threat to just about anybody.

But that's not all this trenchcoated grim reaper has up his sleeve. Kirei is packing more heat than the Terminator on a shooting day. His weapons of choice are two fourth-generation Glock 17's, but he's also got a pair of MP5K SMG's when he's feeling like raining some lead down on his targets. He's also got a short-barreled shotgun and a Walther sniper rifle, giving him shoot-your-face abilities at every range. He also carries blast globes, which are basically just magically-triggered grenades with a varying power setting.

However, his strongest weapon is a single-shot pistol known only as "the Contender."

This thing is an effing beast of a weapon. It's more or less hand-held field artillery, capable of bringing down a fortified bunker in one hit. But the scariest thing about this weapon isn't its power, but how fast Kirei can reload it.

Kirei's average reload time for the Contender is 1.5 seconds. His time to aim it is about the same. That means Kirei can fire roughly one shot every three seconds if he remains uninterrupted. That's essentially a howitzer with a 20 rounds per minute rate of fire, enough to wipe out an entire city single-handedly. In direct combat, this is utterly impossible, but it just goes to show that pure destructive power and combat ability don't always go hand-in-hand.

Man, between the magic and the guns and the everything else, does this guy even have any weaknesses?

Why yes. Yes he does. Kirei's greatest weakness is derived from his greatest strength: timing. When he switches Reinforcement types, there's a short window when he incants the aria and resets his magic, during which he has no Reinforcement. It's difficult, but if you can get him during that window of time, you can kill him a lot easier.

Oh! That's why all of his attacks are so deadly! 'Cause if he doesn't kill you quickly-

He leaves himself open to a counter-kill, exactly. Also, he's terrible with women flirting with him.

...what.

Yeah. Not kidding. Kirei can kill anyone from the scummiest of crime lords to nigh-invulnerable Noman, but he can't deal with a flash of cleavage and some pretty words.

...I have lost all faith in this guy.

Well, regardless of that, Kirei is one deadly assassin, and should by no means be underestimated.

Unless you're a hooker.


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PostSubject: Re: RP Death Battles   Thu Jul 03, 2014 12:15 pm

[REDACTED IN FAVOR OF MORE UP-TO-DATE PROFILE]


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PostSubject: Re: RP Death Battles   Sat Jul 19, 2014 2:32 pm

I'm thinking of ways to get around to actually comparing characters. The best I can think of is to just just have match-ups suggested, then have someone look at each character's accomplishments and whatnot to determine a victor. Possibly create a text version of the battle. I have a proto-version of what it'd look like, but I'd have to save it until after S1 of WT. Other match-ups welcome, however.
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PostSubject: Re: RP Death Battles   Wed Jul 23, 2014 11:09 pm



Ranulf Ivalo: A ninja clan head, and leader of one of several rebellions against a living god.

Ranulf
- The Blade of Rosuran
- Dual kodachi
- Fudo-manriki-gusari
- Vast array of shuriken and kunai

This Ranulf is the one from the early stages of Brave New World. Otherwise it would just be unfair to everyone.

Ranulf Ivalo grew up as a young, undistinguished ninja in the Ivalo clan, under the service of God-King Fearon of Perlins. This quickly changed as he showed himself to be a prodigy in all the ninja arts, becoming a Jounin, a senior ninja of his clan, by the time he was twelve.

What is it with these child prodigies becoming badasses before their balls drop?

Not sure, Boomstick. But they're still pretty awesome.

True 'dat.

Ranulf harbored a secret hatred for Fearon, wanting nothing more than to free his clan from the monarch's oppressive service. At fourteen, he found the means to do so in the legendary Blade of Rosuran. By sixteen, he had become head of his clan and collected a large spy network, as well as a sizable number of followers. He rose up against Fearon at the same time as two other rebellions, bringing him the best chance at success.

Not everything went smoothly, though. The Remo-somethin'-

Remolino.

What he said- that clan. They decided "ya know what, even though this Fearon dude is a dick, we still kind of want to work for him. Tradition and honor and all that shiz." So, Ranulf did the only sensible thing a wolf-man in his position could do. He kicked the shit out of 'em!

Ranulf, in a desperation move, used the Blade of Rosuran to defeat all sixty of the Remolino clan's jounin. In a single night.

Then he ran off with the clan head's daughter, like a BAMF.

Uh... actually, she left her clan and followed Ranulf willingly.

Aw, laaaaaaame.

...she is still in love with him, though?

And lemee guess... he doesn't have a clue, does he?

No. Probably not.

*sigh* I rest my case.

Eventually, Fearon made the decision to let the rebels form their own soverign cities, parting with them mostly peacefully.

Ranulf, bein' a ninja and all, didn't really trust that. And for good reason.

In the ten years since, Ranulf has been focusing on building up his city, Yoshpet's, military and resources. However, he hasn't slacked on his training, and he, along with the leaders of the other rebellions, is a deadly threat that Fearon can no longer afford to ignore.

This guy was probably deadly from the get-go. I mean, look at those muscles! His loose leather armor looks frickin' skin-tight on his torso! Through his fur! I think even Schwarzenegger would be jealous of this guy.

Indeed. As a rule, Fenrir wolf-people like Ranulf are usually pretty muscular, and they tend to have about three to four times the physical abilities of a human. Ranulf is an exceptional specimen, though, and he's about five times as strong and ten times as fast as your average person. The huge dearth between his speed and strength is due to his training as a ninja, which focuses almost exclusively on speed and stealth. In addition, thanks to his wolf-like senses of hearing, smell, and vision, Ranulf is both incredibly good at tracking and almost impossible to sneak up on.

His training also turned him into a master of just about every weapon you can imagine. He's got a truckload of throwing knives and throwing stars tucked god knows where on his body. He tends to favor twin kodachi, japanese swords about halfway between the standard katana and the wakizashi short sword in length. He's also got a... fugi... fuda... fuki-mani-somethinorother?

I don't know, man; I can't pronounce it either. It's a long chain with weights on the end that he can use to snare people or swing around like Tarzan.

Okay, this is something I've gotta bring up. Why the hell does Ranulf and every other Fenrir have Spanish surnames, Celtic or English first names, and Japanese weapons and titles, but their species is based on a Norse legend?

...because Mexican werewolf ninjas took over the world in this series?

...and people say I'm the stupid one.

Hey, I resemble that remark!

Yep... ya sure do, Wiz.

However, Ranulf's greatest weapon is the stupidly powerful Blade of Rosuran.

This katana was forged by Rosuran, the first Clan Head of the ancient Rafir Ninja Clan. She folded the metal over four-hundred times and soaked it in her own magic-charged blood, leaving the sword permanently cursed and incredibly badass.

The Blade of Rosuran gives the user an incredible boost to their physical abilities, as well as limited control over fire; they can cause the air to combust just by swinging the blade at a certain speed. However, it also fuels and feeds on their bloodlust, and will constantly try to overwhelm its wielder in the heat of battle. Should the wielder loose themselves to the sword's power, they will become little more than an animal, and their minds will be forever broken. As such, it is very much a weapon of last resort for Ranulf.

Can we talk about his ninja training, too? Because Ranulf is a master assassin and spy, on top of being a grade-A ass-kicker. He's perfectly capable of sneaking around in just about any environment, but he's better in cities, due to his training as an urban ninja.

In addition to that, he's an expert tactician, capable of divining his opponents strengths and weaknesses after only a few moments of observation. However, that's not to say that he doesn't have his weaknesses.

I'll say! For being a ninja, this guy loves being flashy and dramatic. He prefers to fight head-on, and would rather show off than finish his opponent quickly.

This is partly because Ranulf is incredibly arrogant due to his upbringing as a ninja prodigy. Seriously, he might as well wear a red and white fan on his back.

Is that a Naruto reference?

Yep.

God damn it, Wiz.

His biggest weakness, however, is that he doesn't shut up.

The mouth on this guy! He loves banter, and constantly badgers his opponent, which would probably work better if his fighting style wasn't halfway based on stealth.

However, while he may not be able to talk his way through a fight, he can sure kick enough ass to make up for it.
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PostSubject: Re: RP Death Battles   Thu Sep 25, 2014 10:28 pm

The world of Vangelon certainly isn't limited to tales of treasure hunting and town burning.

Hell no.  Sometimes the town burning has to do with the greatest mystery of all.  Politics.  Like in the Darklight Chronicles!

Which brings us to Robyn: The Deadeye Damsel of the Dark Region
Robyn:
 

Orphaned at a young age-

What is it with all these Vangelon people losin' their parents or bein' abandoned?!  Does the creator hate his parents or something?!

Actually no.  In fact, the creator has said that he has a very good relationship with his parents. No one's really certain why the majority of the Vangelon Universe's main characters have such colossal parental issues, but...they do.

Lazy writing.

In any event, Robyn is a bird-type Zuman, raised in Chronescia by her aunt.  Unlike the general rest of the world, however, this region still held an animosity towards the Zuman People.  As a result, she was teased and tormented throughout her young life.  This treatment eventually motivated her to do something that'd help her fit in, and maybe even get some higher recognition.  She joined the Templar and became a Scout after three years of Academy Training.

Not the most glamorous of titles in the world, but Robyn clearly had somethin' special goin' on.  She was the first Zuman to ever be accepted into the Templar at all.  And why, you ask?  Hell if we know! No one does!

The Templar originally had no intention of letting Robyn in.  However, someone placed her name on the induction list and it was overlooked until the entrance ceremony, where it was too late to double back.  After she was accepted, however, the Templar would constantly try to get rid of her, sending her off on missions that'd be too dangerous for any of their regular men.  However, because she is a monster by blood, she wasn't threatened by the Badlands.

So they decided to use her as a weapon and send in a team behind her to invade the Monster Queen's castle.  But when they were lost, they ditched her and left her for dead after falling into the river.  You know, for "Good Guys", these dudes are F***ed up.

After surviving that ordeal and making her way to the castle, she found that Rose had defeated her entire squadron, so she rushed back to Chronescia, where she was handed the blame for losing the Templar's best men, and could finally be kicked out without a controversy or black flag.  After being kicked out, Robyn set off on her own to find Rose and fix the problem on her own...well, as on her own as anyone would let her.

Namely her badass friend, Brace.

True.  As Robyn is a Hawk Zuman, she, quite literally, has Hawk Eyes.  This makes her eyesight virtually unmatched, contributing to her aim.  If nothing else, she is a master marksman.  She has a special move entitled "Eagle Arrow".  It is a deadly precise shot with a forceful impact that can bowl over a fully armored target.  And she never has to worry about running out of arrows because she can just craft them with simple magic.

Her bones are also hollow, but somehow still incredibly strong.  This lets her jump really damn high and glide short distances on air currents.  Too bad that's about all she's got going for herself, physically...or at all.  Seriously.  It's a wonder this kid's still alive at all.

Not when you realize that her strategy is to keep you as far away as possible.  Robin prefers to keep at a range, using her above average agility, jumping capabilities, and acrobatic talents to keep her distance.  And when all else fails, she...well...

She cries like a baby.

Don't let the idea of that take you off guard.  Robyn's crying fits are legendary.  Not just because she produces enough tears to flood a room-

But because of the damn shrieking!  Her voice is so powerful, she can shatter glass and eardrums...without trying!

And apparently her waterworks can become so powerful that they're like being blasted with a fire hose.  Also, while Robyn has very little formal training in anything but archery and fencing and has absolutely no combat instinct, she is masterfully observant.

That or just really damn lucky...here at Death Battle, we're inclined to think the latter.  Anyway, Robyn is really good at using her surroundings to set up ideal vantage points or hiding places.  She's also pretty good at making traps.  Nets, rope, whatever.

But there is one other thing in Robyn's arsenal.  Being a part of the Templar, Robyn did have to learn one basic spell: Holy Light.  While the spell is harmless, it casts an incredibly bright light to blind nearby enemies.  Or, when not charged, it can simply be maintained to act as a sort of flashlight.

Which she probably needs a night because there is one irrefutable fact we keep dodging with this chick.  She...is a f***in' wimp.

For a major protagonist, Robyn isn't the most courageous thing in the world.  She actually had to be dragged along on her adventure, initially, despite it being her idea to go in the first place.  She's afraid of lightning, the dark, monsters, public speaking, you name it.  But don't let that linger over your opinion of her too much.

She may be a wimp, but she is a damn determined wimp.  I mean, she's goin' through a place called "The Badlands."  That has GOT to say somethin' for her character.

She may not be the biggest, strongest, or bravest, but Robyn doesn't give up once committed and she gets the job done.  And regardless of her initial resistance to start her adventure, she, unlike other major protagonists, isn't motivated by friendship.  Pretty much all of her friends can MORE than take care of themselves.  And she isn't trying to prove herself.  She already has.  Several times.  She's driven solely by the desire to improve at facing a world that terrifies her.  That, alone, speaks volumes for why she's a candidate for a Death Battle.
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PostSubject: Re: RP Death Battles   Fri Sep 26, 2014 12:10 pm

If there is one damn thing Vangelon is never in danger of running low on, it's monsters.

Luckily for the world, the most dangerous monster population is pretty much kept to the Heelia region, original home of the Monster Control Unit-

And Sven Anderson: The one who isn't Vergil

Spoiler:
 

...wait, they actually call him that?

A few times, yes.

Damn.

Sven came from humble beginnings in a decently sized settlement in Heelia, which is a largely industrial region.  His older brother, Vergil, was a prodigy and pretty much always had Sven's back as a child.

But one day big brother left to train himself up and become an expert Monster Slayer for the MCU.  He enrolled in the super special monster slaying Academy and blew through it with flying colors.

Meanwhile, Sven stayed behind to pursue a career as a city guard, taking the time to train himself to the best of his ability.  But when Vergil dies saving his life from a giant monster, Sven is offered the opportunity to take his place in the MCU.

And he accepts.

Sven is a very standard level combatant with little formal training to speak of.  He has some background thanks to his school enforcing some manner of self defense classes.  And what kind of semi-fantasy world would it be if sword fighting wasn't an option?

The one problem?  He knows how to use a sword but does not actually own any.  What he does have, however, is a pair of fists.  Sven is a really damn good boxer.

And while Sven has the athletic and acrobatic talents to make some use of that skill, Sven's true talent lies in the use of tonfa combat.  Whenever Vergil would take a vacation, he'd comes home and teach Sven a thing or two.  And when he'd leave again, Sven would rigorously train himself in hopes of getting as good as his brother.

Unfortunately that dream was never really accomplished and is even farther away, now that Vergil has checked out of the building.

But before leaving this realm, Vergil did leave something to Sven.

The Spirit Fangs.

The Spirit Fangs are a pair of Tonfa with retractable blades.  They, also, are Spirit Weapons: weapons that have been blessed by a spirit to work in unison with someone touched by the Spirit Lights of Heelia.  As such, only specific people born in Heelia can use them.  And, if a person knows what they're doing, then they can channel the Spirit Energy of one of these weapons into a Spirit Art.

Like Sven's signature attack, the Spirit Dozer.  A powerful force wave attack that makes sure anyone in the way when it's launched isn't there anymore when it's done. It's also way more dangerous up close than at a range.

Sven's jacket also once belonged to his brother.  And what makes the jacket so special?  It's a Norn item.  Sven has no affinities, so he has no idea what it's used for.  However, as Norn are near indestructible, it is at least useful to him as "armor" which allows for maximum maneuverability.

Also, being a Spirit Warrior or whatever, Sven can slightly boost himself with spirit energy.

This doesn't particularly augment his biology in any way.  It simply enhances specific movements as he makes them.  He can double his striking power, jumping height, and running speed, but not all at once and not continuously without breaks in between each movement.

And while we're still on the subject, the Spirit Dozer isn't the only Spirit Art he knows.

Well...you're right...it's just the only one he can use.  Sven also knows the deadly Sky Spirit Strike, a move his brother tried to teach him.  He can't use this move, however, because Spirit Arts are not as simple to use as one might think.  They require rigorous training and practice to master and a large quantity of spirit energy.  Spirit Weapons are much more reliant on the wielders than the Norn, which generally only pool from a wielder's force of will.

And the drawbacks don't really end there.  Human beings in Vangelon are pretty damn outclassed.  They've got the Zumans, the Nomans, and a f*** ton of monsters out there, all showin' em up with fancy superpowers.  This poor bastard is all too human.

Also, from the minute he began meeting the rest of the MCU, he was being ridiculed and labeled "The one who isn't Vergil."  You can only imagine the damage this did to his confidence.  He's constantly having to receive pep talks from the more chipper members of the group, such as Juniper and Iona.  While this doesn't particularly mean he thinks he's worthless in a fight, it does mean that he often questions his usefulness to the crew.  Sometimes he'll even hesitate or beat himself up over a bad call he's made.

And since Sven doesn't have any of that fancy academy training, he isn't the most imaginative when it comes to using his surroundings, yet.  Especially anywhere outside of the city.

Regardless of all this, however, Sven is truly dedicated and looks to prove himself to the rest of the MCU and bring everyone together for the good of Heelia.  He may be the new guy, but he's still plenty reliable and comes Death Battle approved.
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PostSubject: Re: RP Death Battles   Thu Oct 02, 2014 1:19 pm

Disclaimer: I feel the need to point out something that the actual Death Battle folks never do.  The Death Battles only represent one of many possible scenarios and do not account for absolutely all possible outcomes.  This is due to the fact that there are too many variables and factors for there to be a definitive answer to the question of "Who would win a death battle?"  These Death Battles do not ascribe to the assumption that either/any of the combatant(s) would absolutely always claim victory over the other(s).

With that in mind, if you would like, then I can work on the production of multiple fights for certain match-ups, just to show the likeliest scenarios for the victory of each character involved.
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PostSubject: Re: RP Death Battles   Thu Oct 02, 2014 3:59 pm

Vangelon.  World of Science, Alchemy, and Magic.

Also a world that is in danger all the damn time.  If one region isn't at risk of being burned to the ground by a sadistic hot chick, then another one faces the eminent threat of war with monster-kind, or another is on the verge of being plunged into eternal darkness and fear.

...Right.  And with those not at all specific circumstances in mind, it is also the world of K: The Pint-sized Pickpocket.

Robyn: The Dead-Eye Damsel

And Sven: The one who isn't Vergil.

...Seriously.  Damn.  That nickname.

Today is the underdog story.  Who will be the champion of the inaugural season?

He's Wiz and I'm Boomstick.

And we've already analyzed their weapons, armor, and skills.  So now it's time to see who would win a Death Battle.

K vs. Robyn vs. Sven: Fight 1

K: All right!  Time to make a miracle happen!

Robyn: Um… I'll do my best.

Sven: I won’t give up!




K plants a foot and takes off, leaving a trail of dust in her wake.  Robyn, eyes wide, leaps high up into the air and back.  K takes a leap, trying to get at her, but comes up short, landing sloppily and pouting.  Her ears suddenly twitch and she backwards leapfrogs over Sven, who’d tried to attack her from behind.

K: Whoops!  Nice try!

K charges, her claws out as Sven rolls forward.  She lashes out with a flurry of claw strikes as Sven extends the blades of his Spirit Fangs and tries to keep pace with her, countering slash for slash.  However, K’s speed beats him out and she manages to get a few slices in at his face.

K: When I’m through, your momma won’t recognize ya!

Sven: Spirit…

Sven’s Spirit Fangs begin to glow as he bears the onslaught of tiny but quick claw slashes.

Sven: …Dozer!

Sven swings both his arms, breaking through K’s offensive and unleashing a force wave of devastating power, sending K flying back across the battlefield.  As Sven gets ready to go after her, he's struck in the back by something and turns around.  There stands Robyn, behind a rock at the edge of the woods and aiming at him with a raised bow.  Sven rolls to the side as Robyn takes another shot with an arrow made of magic.

Sven grabs hold of his jacket and uses it as a shield, taking a charge as Robyn continually shoots at him.  Every arrow just bounces away.  She takes aim to try and strike somewhere that the jacket isn’t covering but Sven is on her by then.  At close range, Robyn resorts to using her bow for striking.  All the while a faint glow begins to emanate from one of her hands.  Sven matches her with his Spirit Fangs and manages to knock the weapon away.

Robyn: Holy Light!

Robyn casts the spell of blinding light and Sven staggers back, averting his eyes with his jacket.  Robyn dives to grab her bow and takes aim.  However, just before she can take her shot, a little blur streaks in and slams into Sven into her.

K, Sven, and Robyn tumble for a bit in a great big ball of limbs.  K and Sven spring up and begin to charge one another but something suddenly stops them.  Sven is punched aside and thrown into a tree by some sort of sideways geyser while K collapses to her knees, covering her ears in agony as a piercing shriek cuts through the air.  Robyn is crying.

The pressure of the tears pins Sven to the tree while K is crippled by her superior sense of hearing.  Struggling, K unplugs one ear and reaches behind her.  

K: Shut…

Robyn suddenly stops crying when something bounces off her head.  She looks down, and sees a gold coin.  Suddenly she’s pelted by a hail of them.

K: …UP!

As K’s ears ring from the screeching, she gets side-winded by another of Sven’s Spirit Dozers.  But at this distance, she doesn’t fly as far.

K: AGAIN?!

Robyn picks up her bow again and turns around in time to block a strike from Sven.  Sven reinforces his next strike with spirit energy but she ducks beneath him and tries to put some distance between them.  Sven trips her up then his Spirit Fangs begin to glow.  As Robyn begins to stumble back onto her feet, Sven swings his arms outward, sending a force wave her way and sweeping her off.

Robyn is sent flying.  She disappears into the tree branches.  Sven begins to walks towards where he’d sent K flying.  However, he hears something.  A faint thwip sound.  He turns around to find an arrow of light streaking toward him.  In the distance, hidden by the treetops, Robyn squats on a branch and lowers her bow.

Elsewhere in the woods, K catches herself in the trees and hops down.  She sits, shaking her head.

K: Okay.  The ringing’s gone.

K gets up and rushes back to where the fight had been taking place before.  She stops when she sees Sven on the ground.  She instinctively leaps when she hears the same thwip sound and an arrow sticks in the ground where she’d been.  K looks back in the direction that the arrow came from and charges into the thicker woods.  As she races along, her footfall triggers something.

A rope begins to snap tight but by the time it closes, her foot is already well out of it.  She looks over her shoulder.

K: This broad just tried to hang me!  Oh, now it’s ON!

K darts through the woods, racing over traps like they weren’t even there.  One net trap nearly catches her but she dices it to pieces with her claws on the way up, just in time to be missed by an arrow.

K reaches Robyn and feints to one side so the girl misses a shot.  Then she slashes at her with her claws but Robyn blocks the strike with her bow just barely.  She rolls K off and, in getting up, accidentally steps on her tail.  Instinctively, K turns around and sling a claw straight across Robyn’s cheek.

K gets up but a build up of magical energy forms in Robyn’s hand.

Robyn: Holy Light!

A blinding flash goes off in K’s face and she doubles over.  Robyn tries to get some distance between them but K’s ears pick up on her.

K: Oh, no ya don’t!

K races after Robyn, eyes closed but ears and nose on full alert.  Robyn jumps up high and begins to try and aim her bow but K follow her, this time using the trees to get up to her level.

K: Surprise!

K tackles Robyn in mid air and pins her when they hit the ground.  She opens her eyes.  Claws out, she smirks.

K: Time for a makeover!  Feline Frenzy!

K opens up a barrage of quick slashes on Robyn’s face.  Robyn manages to use her bow to hit K and knocks her off.  She gets up, but she can’t open her eyes.  Meanwhile, K lands on her feet and tackles Robyn again, this time throwing her up into the air.

K jumps and plants her foot on a tree, then kicks off.  She begins darting from tree to tree with Robyn in the middle, tackling and slashing her from every which way.

K: Watch this!  Ricochet Technique!

K tackles Robyn in this barrage one last time, bringing her to the ground.  Then she tosses her up and grabs her with her tail, slamming her back to the ground.

K: Tah-Dah!



Hot damn, that was awesome.  Not that her ego needs any more pumping, but that kid deserves to brag every once in a while.

This battle was very close.  And it could have gone any number of other ways.

But we’re here to talk about this outcome of the match.  The glorious, glorious match.

Early on it would appear that Sven had the greatest advantage.  He’s more balanced than either of his opponents.  Combatively, he’s probably had the most training, although not formal.  Sven was more than equipped to take care of K’s bull rushing approach.  She had speed over him in close combat, but he had the power and durability advantage.  He also was the best at putting distance between himself and his opponent so he could regroup.

That Spirit Dozer MIGHT have won him the battle against K in another fight, but there was one little hitch in that plan.

Robyn.  Initially it’d seem that Sven was also fully capable of handling Robyn.  He could use his jacket to block her arrows and enhance his speed to close distance between them easily.

Unfortunately his greatest asset was his most damning liability.  Spirit Dozer is a little too good at its job, which is to put distance between Sven and his opponents.

This works for fighters that have to keep in close.  It allows Sven a chance to regroup and better time his attacks.  But against someone like Robyn, who absolutely shines at a range, this tactic proved to be his worst enemy.  And no one is doubting Robyn’s ability to shoot an arrow anywhere Sven’s jacket doesn’t cover, provided he doesn’t have a chance to prepare for it.

That only left K.  One might’ve thought that between the traps, crying, and blinding spell, Robyn would’ve been more than equipped enough to handle the leftover kitten.

But, in truth, K can counter just about all of those things.  Her speed, reflexes, and agility rendered Robyn’s traps useless.  The rest of her senses are so powerful that even if blinded, K keeps up an acute sense of her surroundings.  K even found some use for her coin toss move, distracting Robyn from crying long enough for the problem to resolve itself.  K’s sense and speed allowed her to easily avoid being shot by Robyn’s arrows.

And once K got in, it was pretty much over.  She’s faster and way more clever.  She used the trees to get up in the air as high as Robyn could jump on her own, then blinded her with Feline Frenzy and finished her off with that Ricochet move.

This battle ultimately came down to an extreme game of Rock-Paper-Scissors.  And who would be able to defeat who first.  We at Death Battle observe that the succession works something like this formula (K>Robyn>Sven>K).

So it all basically depended on who took out who first.  And the instant Sven dropped off, the cat had this one pretty much in the bag.

The winner is K.


Have an alternate outcome?  Feel free to share your ideas, or any whole battles you can come up with, below.
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PostSubject: Re: RP Death Battles   Mon Nov 10, 2014 5:20 am

Next Time on Death Battle...

Yeehaw!:
 

vs.

No Mercy!:
 
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PostSubject: Re: RP Death Battles   Tue Nov 11, 2014 1:33 pm

Daddy Issues.  Prime motivator of many of fiction's greatest heroes.

Or heroines, in the case of today's episode.  Like Sally Star, AKA, Lassy: The Incorruptible Soldier of Justice... and fortune.
Spoiler:
 

And Valencia Traynor, AKA, Valentine: The Merciless Soldier of Divine...Vengeance?  Wait, seriously?  Is that a thing?
Spoiler:
 

These gun toting, blade wielding warrioresses are the pinnacle of combat excellence in their respective epics.

But these badass beauties have unfortunately never met... Until now.  He's Wiz and I'm Boomstick.

And it's our job to analyze their weapons, armor, and skills to see who would win a Death Battle.



The year was 594 - 4E.  The world of Vangelon would soon be introduced to one of its many heroes: the first and last of the star children.

A really damn loud cowgirl chick with a freakishly lazy nickname.

Born Sally Star-

Seriously!  All it does is flip the letters!

The most important day of Sally's life was, unfortunately, the death of her hero: her father.  Devastated by this loss, Lassy decided to fill her father's place.  However, Lassy's father was known as the greatest law enforcer in the Frontier Territory.  So you can imagine those must have been some big shoes to fill.  Well, where others may have failed, Lassy succeeded.

She trained herself for years, honing all kinds of skills and earning a place in the prestigious Monster Control Unit - Frontier Division at the age of 17, which, by the way, trained her up to be even more of a badass without her ever even attending the academy.  She's that awesome.

Lassy is at her physical prime.  She is incredibly athletic, capable of competing on real-world Olympic standards with little to no difficulty.  At her base level, she is capable of lifting just over half a ton unassisted and running at speeds of over 30 miles per hour, faster than the real life fastest man alive, Usain Bolt, whose recorded top speed was just over 27mph.

She's also adept and a crap ton of different martial arts styles and knows about a thousand different ways to f*** you up with her bare hands.

Lassy is also a proficient strategist and tactician, highly adaptable and intuitive, a survival expert, and a master at hunting and tracking.  But whenever she's in a pinch, she has a trump card that makes her even more dangerous.

A little pink potion she calls "Spice"

Lassy has an affinity for Alchemy.  As such, Lassy is capable of reading Norn Recipes and ingesting the products of them innately.  Her signature potion, "Spice," is a physical augmentation elixir that lasts for 8 hours and gives Lassy the physical capabilities of an amalgam of Zum, including the strength of a Bull Zum, the Speed of a Wolf Zum, the Resilience of an Armadillo Zum, and the Senses of a Bobcat Zum.

All that's a fancy way of sayin' she can easily lift nearly 10 tons, run at speeds up to 60 miles per hours, tank grenades, and is pretty much impossible to sneak up on.  Combining that with her martial arts knowhow and she's a force to be reckoned with.

While no match for K's sprinting speed, Lassy does have superior reflexes, partly due to this potion and partly because she's honed her reflexes so perfectly over the years.  She's endured explosive fireballs from the likes of Mel, singlehandedly taken on three Mordubeasts (bear-like monsters with mammoth strength) without the use of any weapons and once grounded a dragon by jumping onto its back and basically suffocating it and walking away unscathed from the fall.

Damn.

But as an alchemist, Lassy's arsenal doesn't end there.  Lassy also has a number of other regular potions and elixirs, including a handful of minor healing and revitalization potions and a paralyzing agent that she often uses on her weapons.

But Lassy didn't just decide to become a badass and get that way overnight.

As we said, Lassy spent years training herself to the peak of attainable perfection.  And she did all of this specifically with the intent to master her signature weapon: the Gunsabre.

--
"Ya done made me mad, now.  That was a right stupid idea," Lassy says, reaching behind her and unsheathing the Gunsabre from her back as she tips her hat up.
--

It's a damn good thing dear old dad didn't croak right away, because if he had, Lassy might not've gotten the undeniable most badass weapon in the series.

Lassy's father was terminally ill but he did have a plan.  Originally he was going to give the Gunsabre to his brother, who had a science affinity to match the Gunsabre's Norn Type.  But Lassy was so attached to her father that she couldn't let it go, seeing it as an extension of his spirit.  It ultimately isn't.  Spirit being the aspect associated with magic, but you get the idea.

Since she was so clingy, she was allowed to keep it.  Her old man's partner trained her up enough to be able to use the thing without tearing her arm off and a badass was born.

It should be noted that Lassy trained for two years in swordsmanship and marksmanship using normal weapons before she was even allowed to hold the Gunsabre.  This is because Lassy's affinity does not align with the type of Norn item that the Gunsabre is.  And seeing as the Gunsabre is a Weapon-variety Norn item, careless use can have some serious repercussions, even to someone with the appropriate affinity.  If shot by someone who is not ready to use it, the Gunsabre can actually rip the shooter's arm from its socket.  And it has done so, as evidenced by Dominix.

But on the bright side, Dominix now has a super awesome demon arm from hell.  Everybody wins!

The Gunsabre is virtually indestructible.  As a Norn item, the only thing known that can destroy it is another Norn item of considerable power.

It can also fire a f*** ton of different kinds of shots.  Ricochet shots, Concussive shots, Piercing shots, Explosive shots, Heat shots, Homing shots, Scatter shots, Long-Distance shots, Tetanus shots, Shots of whiskey, oh, AND A FREAKING DEATH LASER!

--
"Ya just made the biggest mistake o' yer life, pard!  Gunsabre LASER!"
--

Lassy's signature attack is the Gunsabre Laser: a beam so powerful that it was once used to sheer an airborne battleship the size of a modern aircraft carrier in half and promptly caused the entire thing to explode before it even hit the ground..

Hehe.  Bet Dominix's insurance on that thing didn't cover "Blown the f*** up by a ninja cowgirl."

The takeaway is that this technique is extremely powerful and surprisingly doesn't take long to charge.  However, the Gunsabre, like all Norn items, draws its power from the wielder's force of will.  As such, this technique is extremely exhaustive, easily tiring her out.

That's okay, though, because even without using the Uber Laser of Destroy Everything, Lassy is a master of gunplay, and possibly even better with a sword.

When combine with the heightened perception and sensitivity granted to her by the Spice potion, Lassy is absolutely fatal in close combat.

You wanna know what else she's hyper sensitive about?  Her freakin' AWESOME rack!

Riiight.  Lassy's... development is a bit of a sore spot for her.

That's not the word I'd use to describe them.

AHEM.  Lassy has a habit of getting enraged when she catches someone... staring.

But that's a whole different beast than when she's just plain angry.  She straight up ditches the hat and poncho.  And if that happens, don't run, don't beg, just pray.  Because that pretty much means it's over for you.

--
"I fought tougher'n you when I was an ankle-biter.  You think I'm scared o' you, now?"
--



After loving, angelic Valencia Traynor's father was killed in a vicious monster attack when she was a child, young "Valentine," as her friends took to calling her, was carted away to an orphanage in a far off town.  Her friends wouldn't see her again for nine years.  But when she finally appeared, the reunion was anything but happy.

There's no gettin' around it.  Little baby Valentine grew up into a badass super soldier.

--
"You're weak," Valentine says with an expressionless face as she holds her buster sword over Robyn's nose.
--

What happened in the intervening time, no one knows.  All anyone is certain of is that when Valentine returned, she was clearly aligned with the Templar and had somehow become a physical juggernaut.  Unassisted, Valentine can lift weights of up to almost a ton, can run at speeds of up to forty miles per hour, and has proven capable of enduring a fall of three stories with no sign of injury.

I also swear she had every fighting game ever downloaded into her skull because she's an absolute beast at combat.  She's mastered a handful of disciplines and is adept at pretty much all the others.

But her signature method of reducing a threat is to use her trademarked weapons, Widow Maker and Sun Eater.

Widow Maker is a 5 to 6 foot long metal blade of steel that weighs half a ton.  She is capable of effortlessly juggling the thing around and lugging it everywhere doesn't affect her movement speed at all.  She can even swing it around with one hand.

The sword also comes equipped with a Holy Seal.  This is a unique method of enchantment to the Templar.  Holy Seals allow whatever the seals are on to absorb solar energy and merge it with magical energy to form holy magical energy, which can then be dispelled.  Holy Magic is basically just light magic.  It's the opposite of dark magic and is particularly dangerous against the Non.  With this seal, Valentine has come up with a wide variety of powerful attacks.

Holy Upheaval jams the blade into the ground and causes an eruption of holy magic beneath the enemy and launches them into the air.

Divine Punishment is a straight up beam of holy magic, powerful enough to uproot a tree.

And Reach of the Goddess extends the blade to impossible lengths and makes it follow the target around until it reaches it or something gets in the way.


Valentine's secondary weapon, Sun Eater, is a similarly enchanted gun.  The specialized weapon is actually more like a handheld cannon.  But it has a seal on it that allows it to fire shots of holy magic.

Which, by the way, are SO powerful a max potential, that they can level out a nice path through the forest.  However, reaching that level does take time to charge.

But that isn't the only thing up her sleeve.  Valentine also has a handful of holy spells at her disposal.

Holy Light is a basic tier blinding spell.

Barrier is a shield that can deflect most projectiles and is completely impervious to dark magic.

Platform creates steps beneath her feet so she can ascend without need for flight or jumping and is good for maneuverability.

And Hand of Noel is a powerful healing spell that she can use on herself or others and restores more health the longer she holds out on releasing the cast after she starts it.

However, her ace in the hole is the basically all powerful Rain of Swords.  Her ultimate magic technique and the only one that really does any damage on its own.  She holds Widow Maker to the sky and it summons down not one, not two, but five, FIVE bolts of white lightning!  All on the same poor sucker that pissed her off!

Speaking of pissing her off, typically Valentine is incredibly calm and emotionally subdued.  Her mind seems to function very similarly to that of a computer, prioritizing strategy and technique over spontaneity and adaptability.  However, she has been known to slip out of this state in the past for reasons unknown.  This lends itself to Valentine's arguable most dangerous asset: Berserker Mode.

--
"I will show you..." Valentine says, widening her stands and tightening her grip on her blade.  "I will show you... NO MERCY!" she shrieks.
--

In Berserker mode, she's faster, clocking in at speeds of over 60 miles per hour, stronger, able to lift 8 tons, and while she isn't any more durable, she tends to just completely ignore most injuries.

But this is called Berserker Mode for a reason.  While in this state, Valentine has literally no true control over her actions.  She is, for lack of a better word, feral.  She completely ignores use of technique, seeming to forget that she has magic at her disposal, focusing on just wailing at her enemies until they're finished or she is snapped out of it.

But when she does snap out of it, she's usually no worse for the wear.  No matter way how you dice it up, Valentine is built to last.

--
"To face me is to face the might of the Templar.  Knowing that, do you wish to continue?"
--



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PostSubject: Re: RP Death Battles   Tue Nov 11, 2014 1:33 pm

On your mark! Get set! Speculate!
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PostSubject: Re: RP Death Battles   Sat Nov 15, 2014 12:41 pm



All right, the combatants are set.  Let's end this debate, once and for all.

It's time for a Death Battle!


Lassy: This sure as sunrise ain't my first rodeo!

Valentine: You are my mission.  Therefor you will not survive this.



Lassy and Valentine buckle down and suddenly launch themselves across the battlefield, kicking up clouds of dust behind them.  They meet slightly off center of the field, Valentine having gotten further into Lassy's space.  Their swords clash and they're both forced back a few feet.  After a pause, they tear off at one another again.  Sparks fly as blade meets blade, with Lassy on the defensive.  Lassy blocks high with her Gunsabre then kicks Valentine bluntly in the gut, knocking her back.  Then she holds up her weapon and fires a shot at Valentine, who blocks it with her sword.

Lassy fires two more and Valentine blocks them and begins to close in on Lassy again.  Lassy, however, fires another shot, this one a different color.  Valentine begins to deflect the attack.  However, the instant Widow Maker meets with the bolt, the fired shot explodes.  Widow Maker is sent flying from the smoke and lands, sticking up in the ground.  Meanwhile, Valentine is also thrown out, but in another direction.  She flips in the air and lands, skidding backwards, on her feet.

Valentine: Kh- Target is more powerful than anticipated.

Lassy spins her Gunsabre and sheathes it.

Lassy: Get ready fer a makeover, pretty girl!

Lassy rushes across the battlefield, fists raised.  However, Valentine rolls to the side.  Before Valentine can strike, Lassy parries.  However, the two continue to throw down unarmed.  Valentine raises the pressure, however, and manages to unbalance her opponent.  She grabs Lassy by the arm and slings her around, throwing her into a nearby tree.

Lassy: Ow...

Valentine approaches Widow Maker and pulls it out of the ground.  Then she aims it at Lassy and a buildup of magical energy travels down the blade from its seal, firing in the form of Divine Punishment.  Lassy jumps and catches one of the tree limbs to pull herself up but the beam strikes the tree, tearing it out of the ground.  The tree topples over and Lassy appears to be beneath it where it falls.

Valentine lowers her blade and turns to leave.  However, her ear catches a shift in movement.  She turns around to find Lassy holding the tree over her head and a bottle sticking out of her mouth.  Then she plants a firm foot and lobs the tree towards Valentine.  Valentine raises Widow Maker again and uses Divine Punishment to keep the tree from reaching her.  However, the instant the tree lands, Lassy appears with a punch straight to Valentine's jaw.

Lassy: Aw yeah! Now we're cookin'!

Valentine skips across the ground like a pebble across a pond and picks herself up when she finally comes to a stop.  She gets up and her entire blade begins to glow.  Then she swing it downward and the blade begins to extend well across the battlefield.  Lassy dashes toward it, ducking its first attempt to catch her with its edge.  She leaps up through a spiral it tries to coil around her and deflects an arching slash.  While flipping through the air, Lassy shoots down at the blade with a beam from her Gunsabre.  The magic extension of the blade shatters and the Widow Maker is once again at its standard length.

A buildup of magical energy collects in Valentine's free hand as Lassy begins to come down over her.  She skids back and holds out her hand, unleashing a flash of Holy Light, blinding Lassy as she lands.  Valentine rushes in while Lassy is disoriented but the cowgirl claps her hands around Widow Maker's flat sides and swings Valentine around by the sword.

Valentine lands a ways away and begins an attempt to try and throw Lassy's senses off by circling her and closing in.  Lassy, however, holds up her Gunsabre and takes a shot in the first direction she hears movement.  What follows is a trio of rays from the gun that close in on Valentine.  Valentine continues running and manages to deflect the first.  However, the second one destabilizes her and the third plows her into the ground.

She gets up, holding onto the handle of her blade and the air around her begins to shift.  She folds her hands into a gesture and bows her head.  Meanwhile, Lassy is getting her bearings and looks around.  She manages to find Valentine and dashes toward her.  Valentine releases the cast and a healing breeze sweeps by her, seeming to only slightly restore her.  Then she grabs Widow Maker and it glows.  Suddenly a geyser of light bursts up beneath Lassy's feet and sends her flying into the air.

Valentine holds up her Sun Eater gun and fires several times at the falling target.  Lassy is thrown from the cloud of black smoke and lands, the Gunsabre landing several feet away.  As she lies there, Valentine starts her cast over again.  Meanwhile, Lassy forces herself to sit up, pulling a vial from the pouch on her belt and drinking its contents.  Her veins glow for a moment and she opens her eyes, getting up and dashing for the Gunsabre like she'd never been injured.

Lassy closes in on Valentine, forcing her to cancel her cast again, only barely getting any restoration.  With one of her hands resting on the Sun Eater's trigger, causing it to charge, Valentine uses the other hand to hold Widow Maker over her head.  Clouds roll in and Lassy stops to assess the situation.  Thunder crackles overhead.  As Valentine swings down the sword, five bolts of lightning strike down from the sky.

The clouds disperse and Valentine observes, only to be absolutely appalled by what she sees.  Lassy holds the Gunsabre over her head, the blade crackling with electricity.  She lowers it and charges toward Valentine and swings down over her.  However, the instant their blades meet, there is an explosion of force that knocks Lassy back on her feet.

Lassy: What in tarnation?!

Valentine's stance becomes more lax for a moment.  She hunches over and holds her head low with her hair covering her eyes.  

Valentine: Now you've done it.  You wanted to see what I have to offer.  Well I'll show you, instead, what I don't have.

When she looks up, those once dead, empty eyes are now wild and red.  Lassy winces and tightens her grin on her Gunsabre.

Valentine: NO MERCY!

Lassy narrows her eyes, discarding her hat and poncho.

Lassy: All right, then.  Me neither.

The two rush towards one another, Valentine giving off a red aura and holding Widow Maker at her side.  Lassy holds her Gunsabre over her head.  The two weapons meet and the both of them meet a deadlock.  They struggle against one another at the apex of their clash and Valentine backs off for a moment, only to return and wail on Lassy furiously.

Lassy parries or dodges every strike as best she can keep up.  At once point Valentine turns around and slams Widow Maker against the blade of the Gunsabre.  Lassy blocks the attack and slides back on her feet, digging her heels into the ground.  She lowers the weapon for a moment and immediately jumps back as Valentine comes down from overhead.  Lassy lands a ways back then suddenly finds herself having to block again.  She blocks repeatedly until narrowing her eyes and using an opening to take an offensive strike of her own the throws off Valentine's balance.  Then she swings her blade around with a battle cry and Valentine composes herself and swings hers down.

The two blades clash event.  Suddenly, however, Widow Maker cracks.  Lassy smirks then swings around again with her Gunsabre and Widow Maker breaks into pieces.  While Valentine is distracted, Lassy switches up her grip on the Gunsabre and slams the hilt into Valentine's gut.  Then she roundhouse kick's Valentine in the stomach, knocking her away.  Finally, she shoots Valentine with a concussive round from her Gunsabre, sending her flying back across the battlefield.

Valentine lands and begins to slowly get up, Berserker Mode having run out.  Lassy approaches her but Valentine suddenly holds up the fully charged Sun Eater.

Valentine: You're through. Holy Flare!

Valentine unleashes a powerful burst from the Sun Eater.  Lassy, seeing this blast of energy heading towards her, spins with the Gunsabre in hand and takes a knee, aiming straight ahead.  A light begins to build in the barrel.

Lassy: Don't you let me down, now, daddy.  Gunsabre Laser!

Lassy unleashes the full force of the Gunsabre Laser in the direction of Valentine's Holy Flare.  The two final gambit attacks meet and battle.  After a moment, the Gunsabre Laser bursts through the enormous fireball that is the Holy Flare, dissipating the attack and making a beeline for Valentine.  Valentine casts her Barrier spell as the enormous beams sweeps over her.  When the beam clears, Valentine is splayed out on the battlefield, charred and unresponsive.

Lassy kneels where she'd shot her final gambit and breathes, having left an enormous scorch mark along the land.

Lassy: You're under... *pant* arrest... *pant* I need a vacation...



I guess there's no doubt Lassy's from the Old West, now.  Because she just made barbecue.

This is probably the closest Death Battle so far.  On paper, Lassy and Valentine sound like the two most evenly matched characters in the Vangelon Universe.  They're both super soldiers, versed in the use of guns and swords and have different tertiary methods of checking their opponents, be that with Lassy's alchemic talents or Valentine's magic.

Unfortunately for Valentine it just wasn't enough to help her scrape out a win.  Even in Berserker Mode, she may be faster but Lassy is still slightly stronger.

Not to mention that Berserker Mode was most likely her undoing.  Lassy was a Monster Hunter.  She is exceptionally proficient and battling foes who are feral.  While Lassy is perfectly capable of strategic thinking, Valentine far surpassed her on that level until she entered Berserker mode.  And while most would find Berserker mode unpredictable and difficult to keep up with, Lassy knew all of the notes.  And the boost from her "Spice" potion allowed her to better keep up.  Also, while Valentine can heal herself far greater than Lassy can, her healing requires time.  Meanwhile, Lassy can restore most of her energy in an instant, just by drinking a healing elixir, allowing her to interrupt Valentine with every attempt.

But this win wouldn't have been possible if not for the ultra-badass Gunsabre.

In fact, one could argue that these two were so evenly matched that the deciding factor was their arsenal.  And with that in mind, the difference in power between the two is very apparent.  The Gunsabre is a Norn Item.  As such, it is indestructible.  It once absorbed a bolt of lightning from Tesla: The Aesir Spirit of Lightning and Storms.  

I think it's safe to assume that if you can tank a thunderbolt from a literal god of thunder, then you can tank one from a super soldier with anger issues.

And because of the weapon's fortitude, it was able to overcome the Widow Maker.  Meanwhile it was versatile and powerful enough to handle all of Valentine's magic.  That only leaves their final gambit attacks.

Holy Flare is stupidly powerful but the Norn were instrumental in ending Annihilation a long time ago, which was the world busting event that put an end to the 3rd Epoch.  There is just no way Holy Flare was going to hold a candle to the Gunsabre Laser.  Looks like Valentine just couldn't get any love.

The winner is Lassy:
 
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PostSubject: Re: RP Death Battles   Sat Nov 15, 2014 10:27 pm

Ahh, Vangelon. A world of monsters, myths, and more psychopathic pyromaniacs than my 4th of July parties.

But of all the crazy and powerful fighters on Vangelon, the most well known are the mercenaries. Like Sally "Lassy" Star, the wild-western, monster-slaying defender of justice.

Spoiler:
 

And "Dark Gunner" Kirei Katsugiya, feared assassin and bogyman to criminals everywhere.

Spoiler:
 

Each one of these guns-for-hire has a kill-count longer than the Great Wall of China, but they've never faced off in combat, until now.

He's Wiz, and I'm Boomstick.

And it's our job to analyze their weapons, armor, and skills to find out who would win a Death Battle.



Spoiler:
 

The year was 594 - 4E.  The world of Vangelon would soon be introduced to one of its many heroes: the first and last of the star children.

A really damn loud cowgirl chick with a freakishly lazy nickname.

Born Sally Star-

Seriously!  All it does is flip the letters!

The most important day of Sally's life was, unfortunately, the death of her hero: her father.  Devastated by this loss, Lassy decided to fill her father's place.  However, Lassy's father was known as the greatest law enforcer in the Frontier Territory.  So you can imagine those must have been some big shoes to fill.  Well, where others may have failed, Lassy succeeded.

She trained herself for years, honing all kinds of skills and earning a place in the prestigious Monster Control Unit - Frontier Division at the age of 17, which, by the way, trained her up to be even more of a badass without her ever even attending the academy.  She's that awesome.

Lassy is at her physical prime.  She is incredibly athletic, capable of competing on real-world Olympic standards with little to no difficulty.  At her base level, she is capable of lifting just over half a ton unassisted and running at speeds of over 30 miles per hour, faster than the real life fastest man alive, Usain Bolt, whose recorded top speed was just over 27mph.

She's also adept and a crap ton of different martial arts styles and knows about a thousand different ways to f*** you up with her bare hands.

Lassy is also a proficient strategist and tactician, highly adaptable and intuitive, a survival expert, and a master at hunting and tracking.  But whenever she's in a pinch, she has a trump card that makes her even more dangerous.

A little pink potion she calls "Spice"

Lassy has an affinity for Alchemy.  As such, Lassy is capable of reading Norn Recipes and ingesting the products of them innately.  Her signature potion, "Spice," is a physical augmentation elixir that lasts for 8 hours and gives Lassy the physical capabilities of an amalgam of Zum, including the strength of a Bull Zum, the Speed of a Wolf Zum, the Resilience of an Armadillo Zum, and the Senses of a Bobcat Zum.

All that's a fancy way of sayin' she can easily lift nearly 10 tons, run at speeds up to 60 miles per hours, tank grenades, and is pretty much impossible to sneak up on.  Combining that with her martial arts knowhow and she's a force to be reckoned with.

While no match for K's sprinting speed, Lassy does have superior reflexes, partly due to this potion and partly because she's honed her reflexes so perfectly over the years.  She's endured explosive fireballs from the likes of Mel, singlehandedly taken on three Mordubeasts (bear-like monsters with mammoth strength) without the use of any weapons and once grounded a dragon by jumping onto its back and basically suffocating it and walking away unscathed from the fall.

Damn.

But as an alchemist, Lassy's arsenal doesn't end there.  Lassy also has a number of other regular potions and elixirs, including a handful of minor healing and revitalization potions and a paralyzing agent that she often uses on her weapons.

But Lassy didn't just decide to become a badass and get that way overnight.

As we said, Lassy spent years training herself to the peak of attainable perfection.  And she did all of this specifically with the intent to master her signature weapon: the Gunsabre.

--
"Ya done made me mad, now.  That was a right stupid idea," Lassy says, reaching behind her and unsheathing the Gunsabre from her back as she tips her hat up.
--

It's a damn good thing dear old dad didn't croak right away, because if he had, Lassy might not've gotten the undeniable most badass weapon in the series.

Lassy's father was terminally ill but he did have a plan.  Originally he was going to give the Gunsabre to his brother, who had a science affinity to match the Gunsabre's Norn Type.  But Lassy was so attached to her father that she couldn't let it go, seeing it as an extension of his spirit.  It ultimately isn't.  Spirit being the aspect associated with magic, but you get the idea.

Since she was so clingy, she was allowed to keep it.  Her old man's partner trained her up enough to be able to use the thing without tearing her arm off and a badass was born.

It should be noted that Lassy trained for two years in swordsmanship and marksmanship using normal weapons before she was even allowed to hold the Gunsabre.  This is because Lassy's affinity does not align with the type of Norn item that the Gunsabre is.  And seeing as the Gunsabre is a Weapon-variety Norn item, careless use can have some serious repercussions, even to someone with the appropriate affinity.  If shot by someone who is not ready to use it, the Gunsabre can actually rip the shooter's arm from its socket.  And it has done so, as evidenced by Dominix.

But on the bright side, Dominix now has a super awesome demon arm from hell.  Everybody wins!

The Gunsabre is virtually indestructible.  As a Norn item, the only thing known that can destroy it is another Norn item of considerable power.

It can also fire a f*** ton of different kinds of shots.  Ricochet shots, Concussive shots, Piercing shots, Explosive shots, Heat shots, Homing shots, Scatter shots, Long-Distance shots, Tetanus shots, Shots of whiskey, oh, AND A FREAKING DEATH LASER!

--
"Ya just made the biggest mistake o' yer life, pard!  Gunsabre LASER!"
--

Lassy's signature attack is the Gunsabre Laser: a beam so powerful that it was once used to sheer an airborne battleship the size of a modern aircraft carrier in half and promptly caused the entire thing to explode before it even hit the ground.

Hehe.  Bet Dominix's insurance on that thing didn't cover "Blown the f*** up by a ninja cowgirl."

The takeaway is that this technique is extremely powerful and surprisingly doesn't take long to charge.  However, the Gunsabre, like all Norn items, draws its power from the wielder's force of will.  As such, this technique is extremely exhaustive, easily tiring her out.

That's okay, though, because even without using the Uber Laser of Destroy Everything, Lassy is a master of gunplay, and possibly even better with a sword.

When combine with the heightened perception and sensitivity granted to her by the Spice potion, Lassy is absolutely fatal in close combat.

You wanna know what else she's hyper sensitive about?  Her freakin' AWESOME rack!

Riiight.  Lassy's... development is a bit of a sore spot for her.

That's not the word I'd use to describe them.

AHEM.  Lassy has a habit of getting enraged when she catches someone... staring.

But that's a whole different beast than when she's just plain angry.  She straight up ditches the hat and poncho.  And if that happens, don't run, don't beg, just pray.  Because that pretty much means it's over for you.

--
"I fought tougher'n you when I was an ankle-biter.  You think I'm scared o' you, now?"
--



Spoiler:
 

Kirei Katsugiya was born as the youngest child in a family of magi. He grew up happy, learning his father's "Shadow" magecraft until he was six years old. That all changed the day he found said father torturing his sister with his powers, in an effort to make her a stronger mage.

Naturally, being a devoted little brother, he didn't take too kindly to this, and promptly shot his father's face off with a derringer the family kept for self-defense.

Unfortunately, Kirei's patricidal impulse wasn't fast enough to save his sister, whose mind had finally broken after years of constant torture and abuse. He and his mother still tried to take her with them as the moved on, but constant panic attacks and manic episodes made dealing with her almost impossible.

Eventually, it all fell apart; he had to kill his sister when she went nuts and killed their mom. But then, this badass turns around and decides to become a mercenary and killer-for-hire before he even hits puberty!

Indeed. Kirei became a mercenary at twelve, and quickly gained a reputation as someone who was willing to use any and all means to kill their target. He learned from multiple teachers, picking up gunnery and weapon skills from anyone who was willing to give him pointers, and then reverse-engineering the rest of his skills from his opponents or allies. This cobbled-together approach caused him some problems in his early years, but by the time he hit eighteen, he had mostly formed a style perfect for him.

Kirei killed hundreds of targets, sticking mainly to crime bosses and criminals who'd escaped justice due to their money or the people they knew. He had a reputation for never failing in his missions, and soon criminals everywhere trembled in fear of the "Dark Gunner".

Eventually though, Kirei became sick of killing, fearing he'd become as bad as his targets, and so he commissioned the scientist Sabrina Bizra to implant a kill switch into his body, then had her give the control for it to her cyborg bodyguard Cyan.

And that's why we're never gonna see a Death Battle between those two.

He later married a Norn researcher by the name of Kurome Tohsaka, but, surprise surprise, had to kill her too when one of her research artifacts went out of control while in possession of her body.

Seriously, bad luck seems to follow this guy everywhere. Like a lost puppy, but instead of being something cuddly and cute, it kills your family and leaves you alone forever.

Er, quite. Despite that, Kirei rose above that, and so far seems to have taken back control of his life. His strong moral code, only taking jobs that will allow him to save more people than he kills, has prevented him from becoming a monster, and his stronger will has made him into a fierce fighter and able companion for his few friends.

But enough about that, let's get to the good stuff!

--
"Just give me a name," Kirei says in a raspy voice as he loads his guns, "and they'll be dead by sunup."
--

Kirei is primarily a killer for hire, despite his ideals. As such, his primary fighting style is essentially "kill the enemy as fast as possible, as many ways as possible". And it works. He can fight hand-to-hand or with a knife effectively, but neither one is his preferred method of dealing with his opponents.

He tends to use a lot of magic, which I'd normally call prissy, but he kicks so much ass with it that I really can't.

His main magic can be split into three types. He can use magic to modify his bullets so that they do odd or improbable things. The most common one is causing them to ricochet  on a ballistic trajectory, but he can also do things like bend the path of the shots or have them keep flying straight even if they're broken, sliced, or deflected.

What! That's like somebody took Robocop, the guys from Wanted, and god only knows what, shoved 'em in a blender and hit frappe!

Oh, you haven't seen anything yet. He also managed to reverse-engineer his father's "Shadow" Origin, turning it into the toxic spell known as Hellsmoke. Hellsmoke can be used to enhance his knife or bullets, slowly killing anyone his weapons hit. Only somebody with another "Shadow" Origin or a specific protective spell from Kirei is immune to it.

He can also use it as a smokescreen, which is great, 'cause it's just as likely to kill his allies as it is his enemies unless he gave them the protective spell first.

However, arguably his greatest technique is his Reinforcement. A form of High Thaumaturgy, Reinforcement increases the qualities of something to their absolute limits.

So, like, he could make ice cream taste sweeter, or make alcohol get you drunk faster?

...Uh, technically yes, but-

Man, screw this! I gotta learn me this reinforcement stuff, right now!

Dude! It doesn't work that way. To use Reinforcement, a person has to be intimately familiar with what they're enhancing. If they aren't, they'll just destroy it. That's why it only works really well in the person's own body.

...Damn it. So, what does it do, then?

In simple terms, it makes him incredibly strong. With a simple two word aria, Kirei can triple his speed, strength, or resistance to damage (Enforce: Accel, Striker, or Brace, respectively). By adding Double or Triple to that chant, the buff increases by another factor of three. The only exception to this is Accel, which triples his speed, then doubles it, then increases it by a factor of 1.5.

So... how strong does that make him?

Well... with Triple Striker, he can lift over four tons. With Triple Brace, he can take anything short of a particle cannon to the face without damage. And with Triple Accel, he can move at a top speed of 180 miles per hour.

What.

Triple Reinforcement only lasts for ten seconds, but it's extremely powerful.

Uh... no kidding. But, that's not all this trenchcoated grim reaper has up his sleeve! Kirei is packing more heat than the Terminator on a shooting day. His weapons of choice are two fourth-generation Glock 17's, but he's also got a pair of MP5K SMG's when he's feeling like raining some lead down on his targets. He's also got a short-barreled shotgun and a Walther sniper rifle, giving him shoot-your-face abilities at every range. He also carries blast globes, which are basically just magically-triggered grenades with a varying power setting.

However, his strongest weapon is a single-shot pistol known only as "the Contender."

--
"The winner of any battle between us..." Kirei smirks in a vaguely emotionless way, aiming his gun at the screen, "...was never a point of contention." The screen dissolves into an explosion of flame.
--

This thing is an effing beast of a weapon. It's more or less hand-held field artillery, capable of bringing down a fortified bunker in one hit. But the scariest thing about this weapon isn't its power, but how fast Kirei can reload it.

Kirei's average reload time for the Contender is 1.5 seconds. His time to aim it is about the same. That means Kirei can fire roughly one shot every three seconds if he remains uninterrupted. That's essentially a howitzer with a 20 rounds per minute rate of fire, enough to wipe out an entire city single-handedly. In direct combat, this is utterly impossible, but it just goes to show that pure destructive power and combat ability don't always go hand-in-hand.

Man, between the magic and the guns and the everything else, does this guy even have any weaknesses?

Why yes. Yes he does. Kirei's greatest weakness is derived from his greatest strength: timing. When he switches Reinforcement types, there's a short window when he incants the aria and resets his magic, during which he has no Reinforcement. It's difficult, but if you can get him during that window of time, you can kill him a lot easier.

Oh! That's why all of his attacks are so deadly! 'Cause if he doesn't kill you quickly-

He leaves himself open to a counter-kill, exactly. Also, he's terrible with women flirting with him.

...what.

Yeah. Not kidding. Kirei can kill anyone from the scummiest of crime lords to nigh-invulnerable Noman, but he can't deal with a flash of cleavage and some pretty words.

...I have lost all faith in this guy.

Well, regardless of that, Kirei is one deadly assassin, and should by no means be underestimated.

Unless you're a hooker.

--
"Tell your boss that Kirei Katsugiya is coming for his head. He can just pick a god and pray."
--

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PostSubject: Re: RP Death Battles   Sat Dec 20, 2014 10:46 am

Next Time On Death Battle...


Can Death...
Maven from Superstar Fever:
 
Escape...

The Void?
Annihlus from Wishful Thinking & Once Upon an End:
 
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PostSubject: Re: RP Death Battles   Fri Dec 26, 2014 9:18 am

((WARNING: The Following Contains Major Spoilers of Wishful Thinking, Superstar Fever, and Once Upon an End))


Vangelon is home to some seriously scary world-busting s***.

And that is no more apparent than in the creations spawned by man's repeated attempts to play god.  Such as the cases of today's combatants.

Maven: The Harbinger of Extinction
Spoiler:
 

and Annihlus: The Embodiment of Destruction
Spoiler:
 

That guy's Wiz, I'm Boomstick, and these are some seriously hardcore nicknames.

That's because the scale of today's competition is something to marvel at.  So, as usual, it's our job to analyze their weapons, armor, and skills to see who would win a Death Battle.



Thousands of years ago, during a globe spanning conflict known as the Aesir War, 7 of the original 8 Aesir Spirits deemed mankind their enemy, resolving to wipe them from the face of the planet.  In order to fulfill this mad goal, they created a weapon so powerful, it could not only kill mankind, but cause a total extinction of all living things.  This vessel of murder became the powerhouse known... as The Harbinger.

Which, in actuality, was just a dead little girl that they gave god powers to.  Because that's how Vangelon does things.  "What? Someone died?  I've got it!  Let's bring them back as some sort of planet busting god of murder!"

After the Harbinger was lost and again found, thousands of years later, it was nicknamed "The Protean" and taken to the frigid region of Wysp, where guilt ridden scholar, Barnabas Pike, sought to control it in order to bring prosperity back to the region.  But, seeing the original as too unpredictable and uncontrollable, he instead decided to duplicate it, creating a more controllable rendition.  His first attempt... was the failed copy whom he named after his deceased daughter, Maven.

---
"Papa... loves me," Maven says with a tilt of her head and a blink of her eyes.
Spoiler:
 
---

While Maven may have initially been a failed experiment, Barnabas did get two things right.  For starters, she is totally obedient and devoted to him.  She will defend him tirelessly and do whatever he says without a second thought.

He basically succeeded in making a lady-sized guard dog.

In her original form, Maven represents the biological abilities of the Harbinger, allowing her to physically adapt to virtually any situation.  She can self-alter, making herself stronger, faster, and more resilient, all with no specifically stated upper limit, though one does apparently exist.

She can punch down small buildings, dodge point-blank gunfire, and even if she doesn't get out of the way in time, she can heal off a sniper rifle shot to the face faster than the bullet can make her head explode.

She also has an affinity for Alchemy.  Which seems fitting, as Alchemy is the one of the Three Arts that is connected to the physical body.  She can ingest Norn Recipes and even create them.

So she's hot, totally obedient, and can cook? This is my new favorite chick in Vangelon.

However, this form does come with its drawbacks.  For starters, it cannot use magic of any form.  It also cannot modify its sprinting speed.  Only its reflexes.  Meaning that its adaptation is purely reactive due to her lack of Harbinger's advanced learning capability.  But what is probably her most significant flaw in this form is that she is a total pacifist.

Maven doesn't know how to really fight at all.  Her primary fighting style is to just take hits or dodge them, but swing wild whenever she can.

Her adaptations also ware off in seconds.  You see, in this form, Maven has an excess of Spirit Energy.  She can apply this excess to any physical attribute she requires, but the instant it's no longer needed, it reverts to its original state.  This, however, would be an incredibly short death battle if we were to send her up against a planet destroying anti-god with just her basic form.

Enter Stage 2: The Neo-Protean

---
"Ahahaha!  I wanna play a game.  Do you wanna play a game?"
Spoiler:
 
---

After being carelessly fused to the fatally flawed "Protean-3", Maven became something completely different.

If, by different, you mean creepy as hell, then yes.  Very different!

In this form, Maven becomes outright deadly.  She gains the ability to manipulate the Key Elements of the Vangelon Universe, mimicking them with her body or controlling them through sheer force of will.  However, while the specific upper limit is not known, she does clearly have issues when it comes to extreme feats, such as large storms.

But that's hardly everything.  Maven also gains access to magic.  No clue what the hell she needs it for, when she can already play god with the elements, but since she now has a magic affinity, it adds a whole new type of Norn item she can use.  Treasures.  You know.  Those magical god items created ages ago by a bunch of bastards who had WAY too much time on their hands?  Yeah, those.

Technically there are several applications to magic in the Vangelon Universe that go much farther than simply manipulating the elements.  Support, for example.  But, being that she suffers from a rapidly deteriorating mental state, she isn't nearly as prone to use that skill.  She does, however, make potent use of the teleportation spell, Transmission, and the Illusion Spell, Multiply.  Both of which are instant-cast spells.

Maven's elemental powers are maintained by absorbing Spirit Energy.  The more she gets, the more powerful she becomes.

Seeing as Spirit Energy is the force that drives the entire Vangelon Universe, she can literally absorb Spirit Energy from anywhere and anything.  However, this effectively kills anything around her.

Which is actually her primary function: suck up Spirit Energy and kill everything.  But there is no way she's be capable of fulfilling that mission at this stage.

Thus we turn to Maven's final form: Extinction Mode.

---
"You make Maven mad.  Maven UN-make you!  Ahahahahahaha!" Maven cackles as everything around her begins to die.
Spoiler:
 
---

Despite the appearance of regressing in age upon taking on this final form, Maven is at her absolute most dangerous in this state.

There's just no gettin' around it.  She's a freakin' psychopath.

Upon absorbing enough Spirit Energy, Maven becomes the equivalent of the supreme goddess of death.  She innately absorbs Spirit Energy, immediately weakening or killing anything within a hundred foot radius that lacks the ability to resist.  Plants wilt, metal rusts and becomes brittle, sapient beings physically expire.

And with all the Spirit Energy, no doubt her cap on element control is basically removed.  She can set fire to small villages, sink cities, create country-spanning earthquakes, freeze whole continents, and so much more.  All with a smile and that scary as hell crazy person laugh.

Her trademark, however, is the creation of natural disasters and calamities.  She can cause volcanic eruptions, hurricanes, unending blizzards-

How did the doc think that cloning a living calamity machine would HELP his region?

Beats me. Anyway, Maven's physical limits are also more or less removed.  She can run as fast as she needs to, lift whatever she needs to, and repair physical damage near instantly.  She also does apparently feel pain, but it seems to only make her more powerful in the long run.

Unfortunately for Crazy Mavey, she has her share of weaknesses, too.  Like, for example, still lacking that super-learning ability that the original supposedly has.

While her physical limits have been removed, this is due to the amount of Spirit Energy she absorbs.  Her mind hasn't been upgraded at all, meaning that she cares little for tactics or self preservation.  She is an absolute wild card and has been known to act sloppily in combat.

Continuous damage can bypass her self-repairing ability as well.  Meaning that if she's kept under pressure, she's not recovering until she can get somewhere safe.  Which, believe me, is not as hard for her as it sounds.

Maven's most fatal flaw, however, is a vulnerability to electricity.  Because the Aesir Spirit, Tesla, did not participate in the original Harbinger's creation, Maven shares the original's weakness to electricity and lightning magic.  Such attacks can easily bypass her healing abilities, though the level of power necessary to cause any noteworthy damage is excessive.

The original Harbinger is responsible for literally killing the entire region of Hynduus.  But the new Aesir Spirits hit her SO HARD that it knocked her back into childhood.  So the Harbinger is far from indestructible.  The same can be said for her half-human knock-off.

But clone or not, Maven is one of the deadliest entities in the Vangelon Universe and she certainly is not an enemy to take lightly.

---
"Ahahahahaha!  I am Maven!  Hear me-" Maven shouts at the top of her lungs, exhaling a burst of flame.
---



It was the 3rd Epoch.  The Goddess Neorah left the sentient races of the world with everything they'd need in order to prosper.  But mankind's foolish efforts to play god led to something terrible.  Something unfathomably powerful.

Something so bad, it literally scared off god, herself.  And that something was the planet destroying murder dragon, Annihlus.

There's just no other real way to say it.  Annihlus is the most legendary creature in the entirety of Vangelon's long history.

In a world that's seen pissed off gods go on rampages, girl-shaped living weapons of total extinction, and tyrant kings whose dark magic nearly killed the planet, you'd think that it couldn't possibly get any worse.  Well, you'd be dead wrong.

Annihlus is oblivion incarnate, intent on destroying absolutely everything.  And he's more than capable of accomplishing that goal.  Created by the Primordial Deity of Chaos, Annihlus possesses the most destructive potential of any planet buster the world has yet seen, save for his creator.

Just from lookin' at him, you might think he could maybe only destroy one city before something brings him down.

But if one thing is certain of evil in the Vangelon Universe, it's that appearance means nothing.

Annihlus is a juggernaut, possessing mammoth strength, unimaginable resilience, and incredible speed.  He can fly through the air without his wings, or use his wings to increase his speed to over 400mph.  His wings are powerful enough to conjure up gale force winds and his stone-like carapace can contract or extend, creating razor sharp blades that can slice through pretty much anything.

And he only gets more powerful, the more stuff he destroys.

But when we say destroy, we don't mean the simple act of tearing something asunder.  We mean he literally destroys things.  In fact, he can destroy absolutely anything, even energy and matter, damning the laws of conservation.

He does this through is trademarked "Shout of Kill Everything," the Null Beam.  A super powerful breath attack that absolutely nothing can withstand.

Well, almost.  While it's true that this attack will ultimately pull through in the end, a mass back burst of energy can stall it, such as when Heelia's Ultimate Weapon gave it a run for its money in the original Annihilation conflict in Vangelon myth.

Wait, what?  How does that work?

The magic of plot convenience?

Oh... well... guess that makes sense.  World of magic and all that.  Anyway, Annihlus can also break apart the borders between two points in space, allowing him to create portals and wind up anywhere he wants.

He's able to tell where he's going because he's partially clairvoyant.

He's what?

In short, he can more or less see where everything is.

How does that work?

If it exists, he can see it.  Although there are limits.  He obviously can't see everything at once.  However, he can easily zero in on anything, provided he knows what he's looking for.  His clairvoyance has also been clouded in the past by a blessing from the Goddess.  Furthermore, his vision is still based on his eyes.  Damage them and he's totally blind.

You say that like it's easy.

Not at all.  We haven't even scratched the surface.

Annihlus's arsenal of attacks doesn't end there.
-The Null Winds are slashing gusts from his wings, infused with the Void Effect, which can slice through literally anything.
-Gravity Zero gets rid of that pesky law of gravity to make his enemies float helplessly.
-Singularity creates what is more or less a tiny black hole but requires concentration to maintain.
-And then there's his ultimate attack: Nega Bomb.  A Void-Effect explosion so powerful that it leveled a mountain range in mere seconds.  But, like all "Kill Everything" moves, it takes a long ass time to charge.


Annihlus can also heal himself at will, literally deleting injuries from his body when he notices them.

Wait, WHAT?  How does that even... Then how did they beat this guy all those years ago?

Short answer?  They cheated.  Annihlus was never officially defeated in battle.  He was banished to another realm and bound there, anchored by the overwhelming power of every Lorian Citizen's Spirit Energy AND the Goddess Neorah.

...Damn.

Don't give up so soon, Boomstick.  While he's never officially lost, this doesn't exactly mean it is impossible.  Annihlus is still a living creature.  And he does have a handful of specific, though admittedly difficult to obtain weaknesses.  For example: Annihlus is vulnerable to Holy Weapons.

You mean those guns and swords and things that the Templar enchant?  Shouldn't those be like throwing sticks and rocks at him?

More like paper, actually.  I'm talking about real holy weapons.  Weapons created by Neorah, herself.  Neorah's power of creation is the opposite of Annihlus.  So her weapons can harm him and stall his ability to heal, though not for terribly long.  Furthermore, extremely powerful manmade weapons can also harm him.  And the only manmade weapons powerful enough for that are-

Oh, I know this one!  The Norn!  Like that badass Gunsabre that Lassy carries around.

Yes.  But it'd take more than that.  Thousands of years ago, it allegedly took every Weapon-variety Norn in existence, hitting him all at once, to "kill" him.  Unfortunately, he healed himself only moments later.

Cheap...

Absolutely.  Annihlus even fought the entire collective of Aesir Spirits to a stalemate.  They defeated him but he was able to heal himself and there was no way they'd be able to do it a second time.

That's how you know this guy is either a badass or a cheap as hell final boss.  He's so tough, gods run away from him.

However his greatest shortcoming is easily his confidence.  Annihlus is absolutely certain of victory, considering all things feeble and petty before him.  He flaunts his power wildly, never stopping to consider the possibility of defeat.  But, you know something?  He's yet to truly be bested.

I guess when you sport a name like "Embodiment of Destruction," ya kind of expect to just be a badass.

---
"Existence is futile.  Void take you."
---
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PostSubject: Re: RP Death Battles   Sun Jan 11, 2015 7:34 pm



All right, the combatants are set. Let's end this debate once and for all.

It's time for a Death Battle!



Maven sits in a field of flowers, picking a couple and holding them to her nose.  Suddenly a shadow sets over the field and she turns to the sky.  A beam of green energy flashes down from above.  Maven sits in the middle of a small piece of unbothered land at the center is a massive ringed crater as Annihlus descends.  She blinks.

Maven: Hello.

Annihlus: Back to the Void. . .



Annihlus breathes his Null Beam attack but Maven back dashes to get out of the way.  She redirects herself to try and punch the monster in the head but it swats her out of the air with on of its wings.

Maven tumbles to a stop and begins trying to collect herself.

Maven: Dizzy...

Meanwhile, Annihlus spreads out its wings and swipes at the air with them, whipping up slashes of its Null Wind attack.

Maven shakes off the dizziness and jumps over one of the slicing winds.  She darts around the battlefield almost too quickly to be seen.  She manages to dash in a lunge, punching Annihlus across its snout.

Maven: Bad lizard! Mean!

Annihlus: Impudent child. . .

Annihlus bashes Maven away with its tail then uses it as something of a flyswatter, slamming it down on her multiple times.  Suddenly Maven catches and manages to hold the tail up, throwing Annihlus into the air with it.

Once in the air, Annihlus spreads its wings again and summons up another Null Wind attack.

Maven dashes around the field, avoiding slash after slash of devastating gale.  Then, however, one catches her and seems to cleave her in two across the center.

Maven: Ouwch!

Annihlus: Void take you. . .

Suddenly the cut mends itself and Maven pokes at her stomach where it had been made.  Annihlus growls and dive-bombs her.  Maven glances up and leaps onto the beast's back.  However, she's suddenly swatted by its tail, sending her flying.

Maven lands in a building in town.  Annihlus descends upon the town and builds up power.  Then it unleashes its Null Beam on the structure, as well as the rest of the town until nothing is left but a smoking hole in the ground.

Maven suddenly appears, floating behind Annihlus in her Neo-Protean Form.  She touches her hands to the monster's back.

Maven: You're it!

Then she unloads an explosion blast of fire that sends Annihlus plummeting from the air and into the hole it'd made in the town's place.  In seconds it flies back out towards her.  Maven dodges it and grabs its tail, swinging around and slamming him into the ground.  Then she dive-bombs it.

Annihlus swipes the air with its claws and flies through the hole it creates.  Maven stops when it disappears.  Suddenly a hole opens in space next to her and Annihlus emerges, tackling her out of the air and into the nearby forest.

Annihlus appears through another tear in space next to Maven.  This time, however, she turns her body into sand and Annihlus passes through her.  She collects herself and takes her regular form again but Annihlus turns around and begins slashing at her with its clawed wings.

Maven takes a few slashes then turns to water and a slash passes through her.  She counters with a literally explosive punch, then begins bashing as the monster.  The two of them trade blow after blow.  Then Annihlus builds up power and unleashes a Null Beam that obliterates Maven's arm.

Maven dashes back and observes it.  Annihlus looms over her and unleashes another violent Null Beam.  When it stops, Maven is no longer there.  She appears, however, just over him, dive-bombing him with a body of heavy metal.  She floats off of him, her body returning to normal and her arm healed.

Maven: Heehee! This is fun!

Annihlus looks up at Maven, sitting on its head.  Then it impales her on its tail and flings her further into the forest before blasting away at the trees with its Null Beam.  As it does so, the dark aura emanating from its body grows more and more intense.

Maven appears over the water not far away.  The hole in her center fixes itself and she sighs, twirling her hand in the water.

Maven: Lizard Face is good at tag. Bet he's not so good at hide and-

Annihlus appears through a portal above Maven through a portal and tackles her into the water.  Moments pass and fish begin to rise to the surface, dead.  Suddenly Maven is thrown up through the surface.  Annihlus splashes up and smacks her with its tail, sending her skipping like a pebble to land near a mountainous area.

The monster flies after her then takes to the air over the mountains.  It begins to build up a mass of green energy over its head as it floats in the sky.  Beneath it, plants are beginning to wilt, rocks are turning to dust, streams are drying up, and animals are dying.

Annihlus: I am the end of all things. . .

Annihlus flaps its wings and sends down the Nega Bomb.

There is a massive explosion and Annihlus watches as it engulfs the entire mountain range and then some.  The explosion settles and nothing remains but a neat crater.  There isn't even any debris.  It is all a perfectly formed, round crater.  Annihlus stares down on it when something catches its attention.  It turns around to find Maven there in her Harbinger form, cackling like a mad woman.  She sings in an eerily innocent tone.

Maven: Cheetah, Cheetah, Maven's gonna beat'cha... Ahahahahahahahahaha!

Annihlus tackles Maven but she clings to its horn and looks into its eyes with a wild grin.

Maven: Maven doesn't like cheaters. Maven likes to KILL cheaters!

Maven uses her legs to throw Annihlus up then punches him further into the air.  Annihlus rights itself and unleashes an enhanced Null Beam.  Maven counters it with an explosive burst of flames from her own lungs before getting out of the way.  She charges up into the monster and tags it, freezing it solid with her touch.  Then she punches it, causing it to shatter into pieces.

Maven: Ahahahaha! Maven wins!

Annihlus suddenly reappears behind Maven.

Maven: Heeey, that's Maven's trick!

Annihlus unleashes a Null Beam but Maven teleports out of the beam's path and over the monster's head.  She grabs its horn.

Maven: Let's all go for a spin!

Maven twirls around, kicking up a violent tornado as she holds Annihlus by its horn.  Then she lets go and sends it crashing down into an island below.  Annihlus gets up and begins to build up another Nega Bomb.  However, Maven darts in and freezes the creature again.  Then she floats up into the air, dark clouds rolling in over her.  As Annihlus breaks free of the ice, a massive wave sweeps over the island, crashing down on the destroyer.

Annihlus crashes out of the water and tackles Maven.  The two of them trade blows in the air, forcing the fight down to where the both of them land at the top of a mountain, Annihlus holding Maven down with its tail.

Annihlus: The elements are nothing to me, creature. I am destruction incarnate. Void given form. Oblivion given life.

Maven: Oooh.

Annihlus builds up and fires off an Null Beam on the pinned Maven, right in her face.  Then it roars into the air.



Suddenly Maven's head reforms on her body and she disappears.  Annihlus looks down as its victim disappears from its grasp.  Maven reappears directly in front of it and kicks it in both eyes before holding it by its horn and slamming it into the ground.  Annihlus jolts and fires several blind Null Beams as a swirl of energy encompasses the both of them.  Ultimately Annihlus stops moving, its body now grey...er and scrawny.

Maven floats up into the air over the mountain and looks down on it.  The ground shakes and the mountain explodes into a volcanic eruption.  Annihlus falls into the magma below.

Maven: Maven's the bestest! Maven's the bestest! Ahahahahahahaha!!!



Wait! Whohoa! WHAT?!  Did that seriously just happen?!  A little girl just beat up the giant dragon of kill everything?!

After Rainbow Dash versus Starscream, why are you surprised?

Well... yeah, but-

While no one is questioning the fact that Annihlus has far more destructive capability than Maven (or any of the Vangelon major bad guys, for that matter), Maven's versatility and adaptability allowed her to win this bout.

But-!

Annihlus had the Null Beam and Null Wind attacks.  Maven, however, is undoubtedly fast enough to avoid these, even in her basic form.  She's dodged point blank gunfire before and can supposedly outrace a Wishful Thinking: Season 4 K.

Damn.

That's not all.  While Annihlus grows more powerful the more he destroys, Maven has a a similar buff at work.  The difference is the once she hits her final form, that buff is innate and constantly active.  She could much more easily match Annihlus in strength this way.

Annihlus's main advantage is an ability to "heal" himself from literally any injury.  When he battled the Aesir Spirits, they literally disintegrated his body.  Maven, on the other hand, would not be able to survive total obliteration.  However, as long as any portion of her is still in tact, she can heal.  The problem was that Annihlus only has one means of being able to do that-

The Nega Bomb.  The Null Beam and Null Wind attacks are too slow to hit her and the Nega Bomb takes so long to charge that it gave her time to not only reach her final form, but also to get behind Annihlus before he could launch the attack.

But Maven's most prominent advantage is the one that won her this match.  It wasn't her versatility or her unpredictability.  Annihlus has faced and defeated foes with similar traits before.  It wasn't her healing powers or her destructive potential.  As state, Annihlus is superior in both margins.  The factor that allowed Maven to win was that Annihlus, for all his boasting and power... is still a living creature.

I get it.  And living creatures, no matter how godlike they are, still have spirit energy.  Meaning that Maven could just absorb it out of him.

Exactly.  And since it isn't an injury, it isn't something Annihlus could "remove".  Because that would mean he'd be creating or restoring something.  And that isn't within his power to do.  Annihlus was dead the instant Maven decided she was hungry.

Looks like Maven leeches this dragon dry.

He's not a dragon.  The winner is
Maven:
 
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PostSubject: Re: RP Death Battles   Mon Jan 19, 2015 6:43 pm

Next Time On Death Battle...

Mission Parameters Set...
Thirteen from Moon Gear:
 

Target Locked...
Cyan from Wishful Thinking:
 


Last edited by Ink on Sat May 23, 2015 10:07 am; edited 2 times in total
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PostSubject: Re: RP Death Battles   Sun Jan 25, 2015 10:36 pm

Sometime On Death Battle...

"Pick your shot and take it."
Kirei from Wishful Thinking:
 


"Howl as much as you'd like. You're still dead."
Cynthia from Brave New World:
 
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PostSubject: Re: RP Death Battles   Sat May 23, 2015 2:02 am

Updated the Next Time match up.
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PostSubject: Re: RP Death Battles   Sat May 23, 2015 4:22 pm

Machines.

If there's ever been one universal truth about the world, it's that the metal men will always screw us over in the end.

Not true. In many more hopeful tales, the machines actually do exactly what they are intended to do, regardless of whether or not they... evolve.  Like THIRTEEN: The Fun Sized A.I from Moon Gear.
Spoiler:
 

And Cyan: The One-Girl Army from Wishful Thinking.
Spoiler:
 

These iron maidens may exist within the same universe and share some similarities throughout their series, but for this Death Battle we're sticking with giving them the abilities they had available to them at the time they were introduced.

He's Wiz and I'm Boomstick.

And it's our job to analyze their weapons, armor, and skills to see who would win a Death Battle.



Spoiler:
 
Though unproven, the climax of the 3rd Epoch is believed to have come in the form of a planet-busting catastrophe known as Annihilation. Faced with the extinction of every living being on the planet, some risky measures were taken.  

Like the Skyquake Cannon.  A biga** cannon SO powerful, it can rip holes through space!

And the War Norn - indestructible weapons more devastating and advanced that anything that existed prior to or has surfaced since their creation.

But their final contingency was their crazy-as-s*** plan to launch whole colonies of people into space and settle on the moon.

It was a plan so insane... that it just might work.  And it did.  Thus was born the space colony, Luna.  The colony developed a weapon specifically designed to obliterate Annihlus, should it ever threaten them. However, the cannon was put on hold due to the fact that it would also likely destroy Vangelon if ever used.

The keys to operate the thing were scattered across Luna and left with a slew of fun-sized robot guards to keep watch over them.

But were they truly just guards or were they something... more? Enter - THIRTEEN.  Tasked with watching over the thirteenth of the Null Cannon's keys-

And you thought her name had some other significance.

Thirteen is an incredibly advanced automaton, equipped with extraordinarily powerful weaponry and the ability to learn and adapt.  That ability wound up contributing, however, to something else. Thus Thirteen slowly evolved through a process of becoming sentient.  As was likely her and her sisters' original purpose, given who created them.

Thirteen is a self-aware super weapon.

---
"My mission is to protect mankind... from itself."
---

Being a machine, Thirteen can process information at speeds far greater than any human being.  

She also has a cybernetic HUD display that she uses to scan her surroundings, target enemies, mark points of interest. And she can interact with less advanced technology than herself in her immediate vicinity.

Like all of her sisters, Thirteen possesses an array of basic combat capabilities, including flight, the ability to lift five tons, exceptional resilience, a self-repair protocol, and their signature attack: the Mind Mortar. Which fires a concussive beam that, at full charge, can punch holes through steel.

To top it all off, each Number has their own unique ability.  In Thirteen's case, this means the Orbitars. A pair of itty bitty robot minions that... cute people to death.

Actually, Thirteen's Orbitars are incredibly dangerous and capable additions to Thirteen's arsenal, each possessing a unique combat style.  One blitzes targets with a series of incredibly fast tackles that, due to the alloy it's made of, can punch through solid stone.  The other unleashes a series of quick laser blasts from various angles that, individually, aren't incredibly powerful. However, these blasts can grow overwhelming over time.

But if she needs an extra boost, Thirteen has one final gambit. Limit Buster. She taps into her power core and adds even more strength, speed, and firepower to her already impressive arsenal.

With Limit Buster activated, Thirteen is strong enough to lift ten tons, clocks in at 60mph in flight, and she unlocks her signature attack: Orbital Strike.  Her Orbitars spin around in front of her and build up energy between them. Then she adds her Mind Mortar to the energy field for a blast that can stop a truck.  But despite these feats, Thirteen is not perfect.

Her ground speed is barely above human, clocking in at around 30mph. The basic level of Mind Mortar's power might as well be a water gun.  And despite being a super advanced death bot, she's still vulnerable to hacking.

She also has no means of EM Shielding, meaning Electromagnetic Pulses are major problems for her.  Furthermore, he self repair protocol is proportional to the damage she sustains. So truly significant damage is not an immediate fix. But perhaps her greatest flaw is actually one of her greatest assets. Thirteen's mind processes information so quickly that the world around her seems to move in slow motion. Thus, given her newfound sentience, she has grown incredibly impatient. Which would maybe not be much trouble against humans or other beings who she can preempt. But it has proven an obstacle against beings who can think as quickly as she can, such is when this fault was exploited by her corrupted sister, TWELVE, to defeat her.

She's also got a single-track mind. So if it doesn't have anything to do with her mission, good luck getting her to give it her all.

But whether she's trying hard or hardly trying, Thirteen is still an incredibly dangerous opponent, capable of fighting down hordes or zombie-like cyborgs, her own sisters, and mages whose abilities are specifically tailored to manipulate technology.

It just goes to show that whether it's the good guy or the bad one, the robot in the equation is pretty much always a bada**.

---
"Please do proceed to tell us all how machines are evil. I would love to hear the compelling debate you've no doubt prepared."
---


Spoiler:
 

Some heroes are Born. Others are Built. Then there is that off occasion... where they're both.  Such is the case of Cyan. Cyan was found in the outskirts of Kantor City by Sabrina Bizari, mauled by monsters and in critical condition that was worsening rapidly.  It appeared that Cyan would not make it. Reeling from the guilt of allowing this to happen, Sabrina pooled all of her scientific talents into freezing Cyan's body and worked with Kantor City's Magic Advisor to create a new one until the original could be fixed.  

Then they would, I s*** you not, copy Cyan's brain into it then yank her soul out of her real body and put it in a machine.

The process was risky and had an incredibly low chance of success.  But it worked...sort of.  A cross between the work Sabrina had been doing on creating humanoid machines to help the city guard and the iron golems that mages had been using for centuries.  The result was Cyan's new body.  The first successful attempt at magi-tech since the 3rd Epoch. The only problem was that Cyan's spirit was suppressed and she was more machine than person. Likely because she'd lost all of her memories and since mind and spirit inform one another in the Vangelon Verse, her spirit had nothing to go on beyond sheer data.

But despite all that, a bada** cyborg assistant was born. One that's literally CRAMMED with weapons and is totally obedient to Sabrina and whoever Sabrina tells her to listen to. F*** Yeah.

---
"My matrix has no information on this subject, but I believe he is... flirting with me," Cyan says, turning to Sabrina.  "Would you like me to remove him, Professor?"
---

Cyan is a powerful and remarkably diverse combatant.  As she should be. Her body is literally just an alloy with flesh appearance plastered over one of the guard-bots Sabrina was designing. She's got a handful of weapons and capabilities at her disposal. While no precise number has been given for her strength, Cyan once lifted an entire wooden ship out of the water. She's bulletproof and otherwise incredibly resilient, also possessing a barrier ability to reflect non-physical assaults.

She can also open fire with the metric f*** ton of weapons crammed in her body.  Like the Ion Cannons. A pair of really hot energy beams fired from her eyes. Which can get so hot they can cut steel.

Carbon Steel has a minimum melting point of 1425C (Approx. 2600F). Which would also mean that Cyan's body is capable of withstanding that kind of heat, herself. And that's just her eyes. Imagine the temperatures the rest of her can withstand.  Cyan also has the Concussors.  Which are the wrist-mounted concussive force generators she uses as a default weapon.

And then there's my favorite option. The Giga Breakers. A pair of friggin huge particle cannons that go boom and then whatever was in front of her a second ago isn't there anymore.

The Giga Breakers are made even more powerful when she decides to combine them and use them as one, single weapon.

And remember the ship thing?  Well that also means that unlike most death bots, she's waterproof.  She's also electricity proof, sound proof, and gravity proof. No, seriously.

Cyan has a flight mode.  While the maximum altitude is hardly very high at all, this mode primarily exists for speed and mobility, rather than aerial combat.  While in flight mode, Cyan can move at speeds of up to 60 miles per hour. She can even use a restrained version to dash along the ground at similar speeds and apply it to her Relative Mass Punch. By moving at high speeds, Cyan can can use the momentum to hit with incredible force.

Force enough that, combined with her strength, she was able to dish out a punch SO powerful it cracked open a huge a** rock golem.

Cyan's might and firepower are not her only weapons, however.  She comes equipped with a cybernetic HUD system for targeting and scanning and an incredibly powerful processor that allows her to perceive information at inhuman rates, as well as constantly learn and adapt.

She's also really d*** driven. Because she doesn't feel pain, she'll go on whether she's hurt or not.

That isn't entirely good, however. Ignoring how she's even able to feel pain in the first place, let alone any other tactile sensation, lacking the ability to feel pain means that Cyan has no initial self preservation drive. However she will adapt her strategy based on what systems are working best, based on self diagnostics.

None of this means Cyan is perfect, however.  In fact, she is technically a failed experiment.  Because Sabrina doesn't want to run to risk of tampering with Cyan's spirit, she's never attempted programing a personality into Cyan. Therefor, Cyan has no personality, sense of ingenuity, or any real autonomy.

Her barrier, though strong enough to tank automatic fire and a giant fire dragon, only protects her from the front. While electricity doesn't do any harm, it can cause some serious screw ups to her processor. And then there's the occasional problem with huge magnets.

But, like most of mankind's creations, Cyan's greatest weakness is also her greatest strength.  Cyan's power core is a Harmonite crystal. And because of this crystal's unique circumstances, it will never run out.

And it's link to her mind. So even if it's ripped out (and good luck finding something that can do that) she'll keep running as long as it's in tact.

Because a spirit is the magic portion of the mortal form, this core also makes Cyan immune to manipulation through exploit of her cybernetic components... HOWEVER, there is a hitch.  The process that allowed Cyan's spirit to occupy the crystal made the crystal much less durable than regular Harmonite. Making it much easier to destroy.

Hence the reason it sits in Cyan's chest, protected by a titanium casing.

And with all of that said, Cyan may be a failed experiment, but she is still an incredibly powerful piece of machinery.

Be sure not to get on the bad side of whoever's in charge of her. Because if you do, you'll have an Iron Golem Guard Dog on your tail.

---
"Please remove yourself from the Professor's vicinity," Cyan says, aiming her Giga Breakers at a thug. "I would prefer this situation remain civil."
---

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