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 SSP: Rumble (Menu)

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Ink

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Age : 22

PostSubject: SSP: Rumble (Menu)   Tue Feb 25, 2014 1:53 am

Super Smash Players
RUMBLE!

From the creators of Super Smash Brothers (Not Really), comes an RP  experience unlike any other (Not Likely)!  Build the roster and get ready to RUMBLE!

Starting Roster
K
Cyan
ThunderCloud
Kouken
Meredith
Cynthia
Juniper & Smokey

Unlockable Characters
Lassy
Mel
Rose
Mable
Noctal
Kiva
Aeris

Starting Maps
Hasteriver Town (Normal)

Unlockable Maps
Hasteriver Town (Burning)
Flappy Bird World

Items
Explosive Tag
Lightning Barrel
Caltrops

Adding to the Rosters, Items, and Maps
To add to these things, fill out the registrations below.  I will go ahead and add them to the lists above.

Characters

Code:
Name:
From What RP?:
Starting or Unlockable: (If Unlockable, then leave the rest of this blank until the character is unlocked)
Weight Class: (Very Light, Lights, Medium, Heavy, Very Heavy)
Speed Class: (Very Fast, Fast, Medium, Slow, Very Slow)
Dash Speed: (Very Fast, Fast, Medium)
Trademark Attack 1: (The Equivalent of "B")
Trademark Attack 2: (The Equivalent of "B" UP)
Trademark Attack 3: (The Equivalent of "B" LEFT/RIGHT)
Trademark Attack 4: (The Equivalent of "B" DOWN)
Iconic Attack: (The Equivalent of Super Smash)
Unlock Conditions: (If Starting Character, Just Say "Available at Beginning".  Otherwise state how to unlock character)

[u]How Does This Character Play?[/u]
(Describe how your character would play)

Ex:

Name: Cyan
Starting or Unlockable: Starting
Weight Class: Heavy
Speed Class: Slow
Dash Speed: Very Fast
Trademark Attack 1: Particle Cannon - A Chargeable Projectile Attack, similar to Samus's Arm Cannon but cannot be held as it unleashes in a powerful beam, rather than a ball.  While in "Hover", this changes into a Gatling Gun fired down at an angle toward enemies below.
Trademark Attack 2: Hover - Cyan switches into hover mode, allowing her to remain airborne for a time.
Trademark Attack 3: Rushing Punch - Using the pressurized rockets in her legs which allows her to hover, Cyan rockets herself forward, delivering a powerful punch that, if executed at close range, can launch a target across the "screen" in a straight line.
Trademark Attack 4: Barrier - Cyan kicks up an energy shield that absorbs projectiles and restores her or can dish the damage back.
Iconic Attack: Andro Assault - Cyan kicks into war mode and unleashes a flurry of missiles, particle weapons, and other ballistic weaponry to devastate anyone directly in front of her.
Unlock Conditions: Available at Beginning

How Does This Character Play?
Cyan is a fast but heavy character.  If thrown too quickly to recover, she can easily fall off.  She is fairly bulky, thanks to her weight, but is  most effective dealing damage from a range.  She is very good at putting distance between herself and her adversaries so she can reduce them to ash with her Particle Cannon.


Maps

Code:
Name:
Starting or Unlockable:
Size: (Small, Medium, Large)
Is the Location Moving: (Yes or No)
What RP is the Map From:
Describe the Map:

Items

Code:
Name:
Visual Description:
Function:


Last edited by Ink on Mon Mar 17, 2014 4:47 pm; edited 8 times in total
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PostSubject: Re: SSP: Rumble (Menu)   Thu Feb 27, 2014 2:16 am

All sections have been added. You may proceed to add to the roster, maps, and items.
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PostSubject: Re: SSP: Rumble (Menu)   Thu Feb 27, 2014 11:21 am

Name: Flappy Bird World
Size: Small
Is the Location Moving: No
What is the Map From: Flappy Bird, a side-scrolling mobile game featuring 2D retro style graphics.
Describe the Map: The map is pretty simple, yet difficult. Sticking out from the ground and from the top of the world are several green pipes. These green pipes can be very dangerous for any player, depending on how high their damage percentage is. Touching these pipes can and will knock you off, causing your damage to go up. All pipes are different heights so a player may have to jump fairly high to avoid getting hurt.
Appearance: (Ignore the huge bird)
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PostSubject: Re: SSP: Rumble (Menu)   Thu Feb 27, 2014 10:35 pm

Name: ThunderCloud
Starting or Unlockable: Starter
Weight Class: Medium
Speed Class: Fast
Dash Speed: Fast
Trademark Attack 1: Creates a thunderbolt to come down and attack the nearby player
Trademark Attack 2: Shoots up small lightning balls and they land randomly on the stage (You have to charge to use this one)
Trademark Attack 3: Does a small dash while being cloaked in lightning
Trademark Attack 4: Stabs his staff in the ground and can paralyze players for 3 seconds.
Iconic Attack: He holds his staff into the air and a giant lighting eagle comes down and speeds throughout the stage.
Unlock Conditions: Available at beginning
How Does This Character Play?
ThunderCloud is easy for beginners. He is quite fast, but his normal attacks are not that powerful. It is best to use his special attacks. His lightning can take out a lot of damage out of a foe, but he is not very good if he is close range. The best way to play his from a distance and target a character.

(This is a Character from 'A Game of Life of Death.' I will have an updated appearance here soon <3
Also I will add more like move names and stuff later)
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PostSubject: Re: SSP: Rumble (Menu)   Tue Mar 04, 2014 12:56 pm

Name: K
Starting or Unlockable: Starting
Weight Class: Very Light
Speed Class: Fast
Dash Speed: Very Fast
Trademark Attack 1: Scatter Coin - A "rapid tap" move by K that throws countless Geno coins in a slightly arcing line ahead of her.
Trademark Attack 2: Tail Whip - K knocks her opponents into the air then uses her ultra strong tail to slam them back into the ground.  When airborne, K's tail simply whips upward, grabbing for the nearest ledge or enemy.
Trademark Attack 3: Cat Scratch - K pounces her target, sitting on their shoulders (or the nearest equivalent) and claws at them repeatedly in the face.
Trademark Attack 4: Yarn Trick - K plays with a ball of yarn and accidentally tangles it up, creating a shield in front of her after a brief delay.  This shield absorbs physical attacks and bounces projectiles back.
Iconic Attack: Who Do You Think I Am?! - K pulls her goggles down over her eyes and pulls a Norn Artifact from her pocket then uses it to amp up her speed and blitz around the stage, doing major damage to anything she's able to hit.
Unlock Conditions: Available at Beginning

How Does This Character Play?
K is light and quick.  Unfortunately, she's so light that she can barely take any big hits.  This is all right, however, because she has pretty good recovery to prevent herself from flying off...if it can be executed fast enough.  K's Directional Special attacks happen to do a fair amount of damage and her DOWN Special is a reliable defense.  Still, because K is so light and so easy to throw off, yet relies on close combat, it is advised that as soon as one recover from a move, that they get her away from the target ASAP.  Beware in team battles.  K's Iconic Attack can hit teammates and destroy breakable terrain.
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PostSubject: Re: SSP: Rumble (Menu)   Sat Mar 08, 2014 1:55 am

Name: Kouken Ooryoushi (Kouken)
From What RP?: Naruto- World at War
Starting or Unlockable: Starting
Weight Class: Medium
Speed Class: Fast
Dash Speed: Fast
Trademark Attack 1: Fire Style: Flame Bullet- A long-range explosive fireball about 1.5 times the size of Kouken's head is expelled from the mouth. Travels about the max speed of Zelda's Din's Fire, but can't be guided. Not chargeable, but fast and easy to fire again and again, similar to Pit's Arrows.
Trademark Attack 2: Razor Wire- Hurls several shuriken trailing razor-sharp wires to grab an opponent or ledge. Capable of edge-grabs, and can't be avoided with the dodge technique. Aims at the a diagonal angle on the ground. Tends to be homing when used as an edge grab, but not in any other context.
Trademark Attack 3: Ground Throw- Kouken dashes at the opponent, grabbing them and turning before tossing them across the ground behind him.
Trademark Attack 4: Earth Style: Terra Shield- Summons up a barrier of rock from the ground just in front of him. If used in the air, turns into a diving stomp before raising the shield the same way (if an opponent is hit by the stomp, they are in turn launched into the air by the shield's formation). The shield is capable of blocking most attacks, but breaks after taking enough damage or a hit from anything decently strong.
Iconic Attack: Summoning: Great Wolf Shiranui- Kouken summons up his strongest combat summon, the thirty-foot tall white wolf known as Shiranui. Kouken can volley fireballs and Shiranui do massive damage with his biting attacks and paw swipes (his shoulders are built more like a bear's than a wolf's, allowing for quick, catlike sideswipes) that tear up the ground.  
Unlock Conditions: Available at Beginning

How Does This Character Play?
Kouken is a very well-rounded character. He's easy to use, and caters well to those who fight in-close as well as those who spam distance attacks. He's not the strongest, nor the fastest, nor the most technical character, but he has a good mix of techniques and is excellent in the hands of versatile players. Works well in both single and multiplayer matches due to his ability to mesh with just about any partner or playstyle, depending on the player's skill. However, he will always lose in any single attribute to a specialist in that attribute. If you're depending on using any single playstyle or character style, you're usually better off picking someone else.


Last edited by EonArashi on Sat Mar 08, 2014 11:34 am; edited 1 time in total
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PostSubject: Re: SSP: Rumble (Menu)   Sat Mar 08, 2014 4:48 am

Name: Hasteriver Town
Starting or Unlockable: Starting
Size: Medium
Is the Location Moving: Yes
What RP is the Map From: Wishful Thinking
Describe the Map: Hasteriver is a decently sized, semi-rural town. There are three locations within this map, which sits on one location for a bit before side scrolling to the next. The first location is the outdoor market which is very open. The only platforms are two carts on either side, both of which are breakable. This barrenness is made up for with the occasional passing shopper. Hitting these shoppers causes them to drop random items. The next location is a busy street. On this street, none of the pedestrians drop items if hit, but they can be jumped upon and used as springs (though you can't stand on them for long or they'll throw you off and do a small amount of damage). Also, occasionally K's two best buddies rush by on screen, charging by in one direction or another. They always do a decent amount of damage and can't be jumped upon or hit. They can only be avoided or blocked. The last location is a cluster of three rooftops. Each rooftop is a different height and falling between them is essentially falling off screen (even though the buildings really aren't all that high up). There are also occasional floating platforms racing by across the top.
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PostSubject: Re: SSP: Rumble (Menu)   Sat Mar 08, 2014 5:39 am

Name: Meredith
From What RP?: Murder World
Starting or Unlockable: Starting
Weight Class: Light
Speed Class: Medium
Dash Speed: Medium
Trademark Attack 1: Wind-Up PUNCH! - Meredith draws back her arm and coils it up like rubber then unwinds in one powerful punch that, if fully charged, can do a ton of damage and launch opponents.
Trademark Attack 2: Whirlybird - Meredith twists her arms up then unravels them as propellers, doing damage to anyone around her. When airborne, this move gives her some lift which can be guided to get her to safety though range is limited.
Trademark Attack 3: Beat-Em-Up! - Meredith grabs the nearest enemy within range and slams them to the ground on either side of her multiple times before turning them loose.
Trademark Attack 4: Meredith knocks her opponent to the ground then sits on them and punches them rapidly with enlarged fists while they're pinned. This lacks the ability to launch opponents, but it does pretty large amounts of damage.
Iconic Attack: Empress Bomb - Meredith taps into her chaos powers and reaches out , grabbing all opponents in range then dragging them close before transforming into a huge bomb and exploding, doing immense damage and launching anyone caught in the blast.
Unlock Conditions: Available at Beginning

How Does This Character Play?
Meredith can hit like a tank. She can also take a hit like a paper airplane. She's light, meaning launching her isn't difficult. And considering most of her attacks bring her into close proximity for execution, she's easily left wide open if not immediately removed from enemy range after attacking. Unfortunately, she doesn't have the speed of characters like K, making it more difficult for her to distance herself from opponents. Meredith is an all-or-nothing character. You go big or go home because of the insane amounts of damage she can deal but little she can take or do about taking it. If you're playing Meredith, then you're doing it because you either A) think she's cute or B) are looking to demolish people as quickly as possible.
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PostSubject: Re: SSP: Rumble (Menu)   Sat Mar 08, 2014 5:40 am

Name: Mable
From What RP?: Murder World
Starting or Unlockable: Unlockable
Unlock Conditions: Win 10 Matches w/ Meredith OR Story Unlock


Last edited by Ink on Sat Mar 08, 2014 5:42 am; edited 1 time in total
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PostSubject: Re: SSP: Rumble (Menu)   Sat Mar 08, 2014 5:41 am

Name: Rose
From What RP?: The Darklight Chronicles
Starting or Unlockable: Unlockable
Unlock Conditions: Win 50 Matches OR Story Unlock
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PostSubject: Re: SSP: Rumble (Menu)   Sat Mar 08, 2014 4:07 pm

Name: Cynthia Remolino (Cynthia)
From What RP?: Brave New World
Starting or Unlockable: Starting
Weight Class: Heavy
Speed Class: Fast
Dash Speed: Medium
Trademark Attack 1: Sonic Howl- Cynthia fires off a powerful shockwave of compressed air from a howl. Very difficult to avoid as it is both wide and long-ranging, but has very little knockback potential.
Trademark Attack 2: Great Pounce- Cynthia leaps a great distance into the air, grabbing onto a ledge or grabbing an enemy. If she grabs an enemy, she slams them to the ground and savages them with her fangs. Can be done in mid-air to gain an extra jump.
Trademark Attack 3: Assassin's Claw- Cynthia grabs the enemy, pulling them into a headlock before stabbing them in the back with her clawed hand. Does massive damage, but has zero knockback.
Trademark Attack 4: Counter Kick- Cynthia takes a defensive stance and uses her armor to block, then strikes back with a forward stomp-kick to the gut. Doesn't work on projectiles, but physical attackers will get hit.
Iconic Attack: Savage Strikes- Cynthia rushes up to the nearest opponent, battering and ripping into them with claws and fangs for several strikes, dazing them. She finishes by inhaling sharply, and blasting them with a Sonic Howl at close range.
Unlock Conditions: Available at Beginning

How Does This Character Play?
Cynthia plays very oddly. She has potentially the highest damage-per-hit ratio of any character, but only low-to-moderate knockback potential. She plays a lot like a trickster character, luring her opponents in and then nailing them with massive amounts of damage. She plays best in early to mid-game, working to wear her opponents down so she can conceivably KO them with smash attacks, but she's not the best choice in late-game, as she tends to lose her advantage the more damage she takes. Actually works better in multiplayer than single player, allowing teammates to use their smash attacks on opponents that she has softened up.


Last edited by EonArashi on Sat Mar 08, 2014 4:11 pm; edited 2 times in total
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PostSubject: Re: SSP: Rumble (Menu)   Sat Mar 08, 2014 4:10 pm

Name: Noctal (Remus)
From What RP?: The Elemental Dragons (on USARP)
Starting or Unlockable: Unlockable
Unlock Conditions: Win 5 matches as both Kouken and Cynthia OR Story Unlock

Spoiler:
 


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PostSubject: Re: SSP: Rumble (Menu)   Sat Mar 08, 2014 10:11 pm

Name: Kiva
From What RP?: Brave New World
Starting or Unlockable: Unlockable
Unlock Conditions: Special Story Unlock
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PostSubject: Re: SSP: Rumble (Menu)   Mon Mar 17, 2014 1:01 am

Name: Aeris
From What RP?: Wishful Thinking
Starting or Unlockable: Unlockable
Unlock Conditions: Special Story Unlock (replay 'The Lab' with K and Kouken in the party)


Profile In Progress:
 


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PostSubject: Re: SSP: Rumble (Menu)   Mon Mar 17, 2014 1:16 am

Item Bank

Name: Explosive Tag
Visual Description:
Function: Basically, when you pick it up, the next thing you attack physically gets this stuck to it, be it an object or a person. Works kind of like a Gooey Bomb.


Name: Lightning Barrel
Visual Description:
Function: Hit the base of it to send a bolt of stunning lightning a short distance away. As about the same ROF as Wolf's pistol in Brawl.


Name: Makibishi (Caltrops)
Visual Description:
Function: Throw them on the ground to create trap point that will damage and slow down enemies. Be careful, as it can just as easily hit your allies.


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PostSubject: Re: SSP: Rumble (Menu)   Mon Mar 17, 2014 1:31 am

Name: Juni and Smokey
From What RP?: Monster Control
Starting or Unlockable: Starting
Weight Class: Light
Speed Class: Medium
Dash Speed: Medium
Trademark Attack 1: Spitfire - Juni commands Smokey to spit powerful Fireballs in the direction of the foe. These Fireballs actually have an explosive impact that can build up to cause major knock back over time.
Trademark Attack 2: Dragon Lift - Juni grabs hold of Smokey's feet as the little dragon flies upward to give her some lift. Alone, this does no damage. However, this works much like Pit's Up-B move in Brawl. Other moves can be executed after this though they interrupt the lift.
Trademark Attack 3: Dragon Dash - Juni commands Smokey to rush forward, smelling into her adversary with a spinning tackle.
Trademark Attack 4: Dragon Shield/Hammer Drop - Smokey breathes out a barrier of fire. This stops and injures targets who try to attack physically. However, it does not stop projectiles. If used while airborne, then this attack becomes Hammer Drop until Juni hits the ground. She drops to the ground like a brick, holding her Bone Breaker War Hammer beneath her to bludgeon any foes on her way to the ground.
Iconic Attack: Dragon Fury - Smokey suddenly becomes a full grown dragon that Juni can ride around the stage. In this state, Smokey breathes down fireballs if B is used and slashes with his claws if a Directional B is used. This state does not last long.
Unlock Conditions: Available at Beginning

How Does This Character Play?
Juni and Smokey are a well rounded team (which is odd because all but one of their special attacks are based around Smokey). They are an averagely quick team in the Light weight class, meaning that they aren't particularly difficult to send flying. The trick is in not getting hit too much because eventually the damage adds up and the explosive impact of their Spitfire attack WILL blow enemies away. They also have a remarkable set-up for recovery (A Down-B that pretty much STOPS upward momentum and an Up-B that allows for total aerial control). They work best from a distance so use Dragon Dash to put some distance between you and your targets then hit em with Spitfire. Or get airborne and rain down damage from above with Hammer Drop. That isn't to say they're useless up close but they shine from a distance.
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PostSubject: Re: SSP: Rumble (Menu)   Tue Mar 18, 2014 11:18 am

Name: Faye
Starting or Unlockable: starting
Weight Class: Light
Speed Class: medium
Dash Speed: medium
Trademark Attack 1: Scramble Charge: Faye enters the cyberspace coding and charges energy into a virus. After she shoots the ball of energy, the target, if the attacks lands, loses direction orientation and takes minor damage (from the pain and shock of having his/her personal physics tampered with). Directional controls are scrambled (while inverted controls is common, not always a rotational offset) The longer Faye charges the shot, the longer the scramble will occur; damage is consistent throughout charge sizes except a full charge does an extra 3% damage.
Trademark Attack 2: Faye uploads her fairy form into the game; her data pixels jumble for .75 secs to form strengthened wings. She will then fly for a short period of time before returning to her normal form. (Pit's wings of Icarus)
Trademark Attack 3: Data Stream: Faye spins around once releasing a ribbon of coding errors mixed with pixie dust. The stream circles close to her body on all sides before the end of it stretches out to attack in front of her; defending her from the back and attacking at the front. When done in the air, the dust and code spins vertically. (Zelda's Nayru's love with Melee Kirby's hammer)
Trademark Attack 4: Virus Block: For a very short period of time, Faye summons a Fire Wall of binary code (1s and 0s) to shield herself. During the time it's up, physical attacks are partially absorbed, making the damage cut in half. If an opponent's attack lands during the opportune window, the opponent gets backlash and is thrown back.
Iconic Attack: TBA
Unlock Conditions: Available at Beginning

How Does This Character Play?
Faye is not a fast character nor is she real heavy, however her ability to manipulate the game's code makes her trouble. For such an innocent looking cutie, she knows her stuff. Faye can usually hold her own in one-on-one matches, forcing glitches on her opponent. In multi-player matches, she might be over powered by the other characters with their speed, but will certainly take some effort to put down. Faye uses her fairy dust to enhance her smash attacks and programming abilities to catch opponents off guard, forcing them to switch strategies often. While she isn't difficult for beginners to use, she can become a real threat for those who mastered her calculating, offset play style.

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PostSubject: Re: SSP: Rumble (Menu)   Tue Mar 18, 2014 12:31 pm

I reread old action scenes with her, yea she's too awesome not to use lol

Name: Acrux
From What RP?: A "Game" of Virtual vs. Reality (USARP)
Starting or Unlockable: starting
Weight Class: Medium
Speed Class: Fast
Dash Speed: Fast
Trademark Attack 1: Needle Darts: From her gauntlets, Acrux shoots out consecutive darts. If an opponent gets hit, a few seconds later they will take 3% damage from poison. After the initial poisoning, the opponent will continue to take 3% damage every few seconds for as many darts that they were hit with.
Trademark Attack 2: Vanish: Acrux drops a smoke bomb that deals minor explosive damage and reappears in the player's desired input direction. Has limited reach.
Trademark Attack 3: Feint Attack: Acrux fakes an attack before lashing out forward. If an opponent attacks during her during the first half of performing the feint, Acrux will parry and counter without taking any damage.
Trademark Attack 4: Flip Jump: Acrux bounces overhead to get behind opponents or escape from heavy situations. She may kick in mid-air as well.
Iconic Attack: Assassin's Strike: Acrux whips a chain (about three character length radius) to snag an opponent. If it latches, she draws in with her blades, slashing the pinned opponent many times. She finishes with a flip kick that sends the victim flying.
Unlock Conditions: Available at Beginning

How Does This Character Play?
Acrux is a fairly balanced character with a medium weight, being lighter initially to move around but her armor and weapons weighs her down some. Acrux is mastered when the player balances speed and counter attacks, using a tactical approach. She has decent melee smash moves, enough projectiles, and enough patience and strength to finish off any opponent. Acrux is useful in any type of fight, and works well with a partner. The Destructor She works well for a variety of play styles for she can come in and hit hard, or stay on the defensive while the opponent gets softened up then finish big.

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PostSubject: Re: SSP: Rumble (Menu)   Tue Mar 18, 2014 12:32 pm

Stage

Name: The Arena
Starting or Unlockable: Starting
Size: Medium
Type: Grounded
Is the Location Moving: No
What RP is the Map From: a 'Game' of Life or Death (USARP)
Describe the Map: Here the online players would gather to participate in the yearly tournament. The area is flat with seating all around. The players duke it out on a large open ground without platforms.

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PostSubject: Re: SSP: Rumble (Menu)   Tue Mar 18, 2014 12:50 pm

Name: RoseWood Manor...
Starting or Unlockable: Starting
Size: Medium
Type: Aerial
Is the Location Moving: no
What RP is the Map From: Incident at Rosewood Manor
Describe the Map: On the top of a dark hill with the full moon shining behind, a large manor stands in the misty night. The rooms are elegantly furnished, and the metalwork divine. Every hour minute in real time, the clock strikes.  When roaming on the inside, outside forces are capable of looking in; your every move is being watched. Throughout the manor are several expertly carved doors, but be warned. Lurking behind these doors are beings you'd never to hope to see again from your nightmares. The doors open randomly with a special monster in each, but you won't necessarily know who will appear when. Coming into contact with these beings of darkness will only cause you suffering. Try to survive the night.

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PostSubject: Re: SSP: Rumble (Menu)   Wed Mar 26, 2014 12:49 pm

Items:

Name: Food
Visual Description: random different foods.
Function: replenishes health, some more than others but usually still small amounts.

Name: Potion
Visual Description: a small bottle of elixir
Function: Grab this code enhanced drink to heal your wounds

Name: Dragon Armor
Visual Description: a small black box with small extrusions.
Function: Upon usage, (as  a transformation) the character gains black armor with red and gold detailing. The player gains a power and defense boost, but is weighed down and slowed tremendously.


Name: Keyblade
Visual Description: one of 6 sharp keys (clubs) of varying textures

    Leviathan
    Lady Luck
    Total Eclipse
    Lionheart
    Lost Memory
    One-Winged Angel

Function: Pick it up and swing it at your opponents. Each one does about the same amount of damage, but they vary depending on the blade.
Appearances and specifics:
 

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Posts : 228
Join date : 2014-02-02
Age : 22

PostSubject: Re: SSP: Rumble (Menu)   Mon Mar 31, 2014 2:43 pm

I'm thinking we can add a couple more characters and start building up the story mode, adding other junk as we go. If you have any ideas for Story Mode, feel free to PM me or talk to me about it in the chat.
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